Macros | |
| #define | ID_MODELING_MELT_COMMAND | 
| #define | ID_MODELING_EDGE_SPLINE_COMMAND | 
| #define | ID_MODELING_COLLAPSE_COMMAND | 
| #define | ID_CAMERA_SET_PIVOT | 
| #define | ID_CAMERA_LOCK_PIVOT | 
| #define | ID_CAMERA_SET_FOCUS | 
| #define | ID_VIEW_BASE_MATRIX | 
| #define | ID_VIEW_PLANAR_ROT | 
| #define | ID_VIEW_SCENEHOOKHIGHLIGHT | 
| #define | ID_VIEW_SCENEHOOKHUD | 
| #define | ID_VIEW_MESSAGEHUD | 
| #define | ID_LASTTOOL_START | 
| #define | ID_LASTTOOL_END | 
| #define | ID_NGON_RETRI_MENU | 
| #define | ID_NGON_REMOVE_MENU | 
| #define | ID_NGON_FORCERETRI_MENU | 
| #define | ID_SDS_INC_MENU | 
| #define | ID_SDS_DEC_MENU | 
| #define | ID_SDS_ONFFF_MENU | 
| #define | ID_MODELING_OM_SELECT_INVERT | 
| #define | ID_MODELING_OM_SELECT_HIDE | 
| #define | ID_MODELING_OM_SELECT_SHOW | 
| #define | ID_MODELING_SHORTCUT_SELECTVISIBLE | 
| #define ID_MODELING_MELT_COMMAND | 
Melt.
| #define ID_MODELING_EDGE_SPLINE_COMMAND | 
Edge to spline.
| #define ID_MODELING_COLLAPSE_COMMAND | 
Collapse.
| #define ID_CAMERA_SET_PIVOT | 
Set the camera pivot.
| #define ID_CAMERA_LOCK_PIVOT | 
Locks/unlocks the camera's Point of Interest (POI) to the last used POI location.
| #define ID_CAMERA_SET_FOCUS | 
Set the camera focus.
| #define ID_VIEW_BASE_MATRIX | 
Only for undo. Private.
| #define ID_VIEW_PLANAR_ROT | 
Only for undo. Private.
| #define ID_VIEW_SCENEHOOKHIGHLIGHT | 
Private.
| #define ID_VIEW_SCENEHOOKHUD | 
Private.
| #define ID_VIEW_MESSAGEHUD | 
Private.
| #define ID_LASTTOOL_START | 
The first of the last used tools. The next last used tools can be accessed with ID_LASTTOOL_START + (1...6)
| #define ID_LASTTOOL_END | 
The last of the last used tools.
| #define ID_NGON_RETRI_MENU | 
Retriangulate N-gons.
| #define ID_NGON_REMOVE_MENU | 
Remove N-gons.
| #define ID_NGON_FORCERETRI_MENU | 
Force N-gon triangulation.
| #define ID_SDS_INC_MENU | 
Increment SDS.
| #define ID_SDS_DEC_MENU | 
Decrement SDS.
| #define ID_SDS_ONFFF_MENU | 
Toggle SDS.
| #define ID_MODELING_OM_SELECT_INVERT | 
Invert object manager selection.
| #define ID_MODELING_OM_SELECT_HIDE | 
Hide selected objects.
| #define ID_MODELING_OM_SELECT_SHOW | 
Show selected objects.
| #define ID_MODELING_SHORTCUT_SELECTVISIBLE | 
Toggle select visible.