#include <c4d_basedraw.h>
Class structure to hold HUD Text for BaseDraw::DrawMultipleHudText.
Public Member Functions | |
| HUDTextEntry (const String &txt=String(), const Vector &position=Vector(), const Int32 &monoFontColorSchemeFlags=0) | |
Public Attributes | |
| String | _txt | 
| Vector | _position | 
| Int32 | _monoFontColorSchemeFlags | 
      
  | 
  explicit | 
| String _txt | 
The text to draw to the HUD.
| Vector _position | 
The screen space position for the text.
| Int32 _monoFontColorSchemeFlags | 
If true it will cache each character and render quicker (skipping system functions)