#include <materialparameter.h>
Defines a reference to a substance asset (.sbsar) to represent a material parameter. This object does not have ownership over an asset and instead loosely couples with assets as they are available through the API defined in "lib_substance.h".
| Public Member Functions | |
| Bool | IsPopulated () const | 
| Public Attributes | |
| Url | _absolutePath | 
| String | _assetName | 
| String | _outputChannelName | 
| Bool IsPopulated | ( | ) | const | 
Checks whether an absolute path has been assigned to the substance reference.
| Url _absolutePath | 
The absolute path to a substance file (.sbsar). An absolute path allows us to interpret this reference to a substance asset without knowing about the embedding into a particular BaseDocument. A relative path can be constructed with respect to the BaseDocument::GetDocumentPath().
| String _assetName | 
The name of the substance according to the C4D Substance API, e.g.
| String _outputChannelName | 
The name of the substance output according to the GetSubstanceOutput query of the C4D Substance API.