#include <distancequery.h>
PrimitiveInformation stores information about a primitive relative to a mesh and a position on that primitive. 
◆ GetTriangleQuadInfo()
      
        
          | Bool GetTriangleQuadInfo | ( |  | ) | const | 
      
 
Retrieve if the primitive information is on the quad or the triangle part of a quad. 
- Returns
- True if the point is on the quadpart of a polygon (a-c-d triangle), false if it is on the triangle part (a-b-c triangle). 
 
 
◆ GetRealPolyIndex()
      
        
          | Int GetRealPolyIndex | ( |  | ) | const | 
      
 
Retrieve the original polygon index if the primitive type is PRIMITIVETYPE::POLYGON. 
- Note
- this does the same as GetRealIndex() if the primitive is a polygon, but is a bit faster. Only use this if you are certain it is a polygon primitive. 
- Returns
- Returns the polygon index relative to the initialized mesh. 
 
 
◆ GetRealIndex()
      
        
          | Int GetRealIndex | ( |  | ) | const | 
      
 
Retrieve the index of the primitive. 
- Returns
- Returns the index relative to the initialized mesh. 
 
 
◆ type
◆ index
◆ secondaryIndex
◆ uvw