BaseList2D bits.
Active bits | |
| #define | BIT_ACTIVE |
| #define | BIT_ACTIVE2 |
| #define | BIT_ACTIVE3 |
Material Bits | |
| #define | BIT_MATMARK |
| #define | BIT_ENABLEPAINT |
| #define | BIT_RECALCPREVIEW |
| #define | BIT_MFOLD |
| #define | BIT_BP_FOLDLAYERS |
Object Bits | |
| #define | BIT_IGNOREDRAW |
| #define | BIT_OFOLD |
| #define | BIT_CONTROLOBJECT |
| #define | BIT_RECMARK |
| #define | BIT_IGNOREDRAWBOX |
| #define | BIT_EDITOBJECT |
| #define | BIT_ACTIVESELECTIONDRAW |
| #define | BIT_TEMPDRAW_VISIBLE_CACHECHILD |
| #define | BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD |
| #define | BIT_TEMPDRAW_VISIBLE_CHILD |
| #define | BIT_HIGHLIGHT |
| #define | BIT_FORCE_UNOPTIMIZED |
| #define | BIT_OVERRIDEDEFORMEDIT |
| #define | BIT_FINALCACHESTATE |
Track Bits | |
| #define | BIT_TRACKPROCESSED |
| #define | BIT_ANIM_OFF |
| #define | BIT_ANIM_SOLO |
| #define | BIT_ANIM_CONSTANTVELOCITY |
Videopost Bits | |
| #define | BIT_VPDISABLED |
Document Bits | |
| #define | BIT_DOCUMENT_CHECKREWIND |
RenderData Bits | |
| #define | BIT_ACTIVERENDERDATA |
| #define BIT_ACTIVE |
Active.
| #define BIT_ACTIVE2 |
Private.
| #define BIT_ACTIVE3 |
Private.
| #define BIT_MATMARK |
Marked material.
| #define BIT_ENABLEPAINT |
Enable painting.
| #define BIT_RECALCPREVIEW |
Recalculate preview.
| #define BIT_MFOLD |
Folded in material manager.
| #define BIT_BP_FOLDLAYERS |
Fold layers in material manager.
| #define BIT_IGNOREDRAW |
Ignore object during draw.
| #define BIT_OFOLD |
Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT.
| #define BIT_CONTROLOBJECT |
Internal bit set by generators.
| #define BIT_RECMARK |
Help bit for recursive operations. Private.
| #define BIT_IGNOREDRAWBOX |
Ignore object drawing box.
| #define BIT_EDITOBJECT |
Edit object from SDS. Private.
| #define BIT_ACTIVESELECTIONDRAW |
Draw active selection.
| #define BIT_TEMPDRAW_VISIBLE_CACHECHILD |
Temp bit for faster redraw. Private.
| #define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD |
Temp bit for faster redraw. Private.
| #define BIT_TEMPDRAW_VISIBLE_CHILD |
Temp bit for faster redraw. Private.
| #define BIT_HIGHLIGHT |
Object highlighted in viewport. Private.
| #define BIT_FORCE_UNOPTIMIZED |
Do not optimize the points of a polygon object during OpenGL redraw. Private.
| #define BIT_OVERRIDEDEFORMEDIT |
Draws the object in deformed state, even if deform editing is deactivated.
| #define BIT_FINALCACHESTATE |
Marks an cache object to be final to improve performance. This object will not be skipped for further evaluation.
| #define BIT_TRACKPROCESSED |
Track has been processed, avoid recursions.
| #define BIT_ANIM_OFF |
Inactive sequence.
| #define BIT_ANIM_SOLO |
Solo track.
| #define BIT_ANIM_CONSTANTVELOCITY |
Constant velocity.
| #define BIT_VPDISABLED |
Videopost is disabled.
| #define BIT_DOCUMENT_CHECKREWIND |
Document needs to check for a rewind.
| #define BIT_ACTIVERENDERDATA |
Active render data.