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    RayLightShadow Struct Reference

    #include <c4d_raytrace.h>

    Public Attributes

    Float density
     
    Vector color
     
    Bool transparency
     
    Bool clippinginfluence
     
    Int32 mapsizex
     
    Int32 mapsizey
     
    Float bias
     
    Bool absolute
     
    Int32 sampleradius
     
    Float parallelwidth
     
    Bool outline
     
    Bool shadowcone
     
    Float coneangle
     
    Bool softcone
     
    Float accuracy
     
    Int32 minsamples
     
    Int32 maxsamples
     
    Bool highquality
     
    Int32 samplingBoost
     

    Protected Member Functions

     RayLightShadow ()
     

    Constructor & Destructor Documentation

    ◆ RayLightShadow()

    RayLightShadow ( )
    protected

    Member Data Documentation

    ◆ density

    Float density

    The shadow density.

    ◆ color

    Vector color

    The shadow color.

    ◆ transparency

    Bool transparency

    true if the shadow supports transparency.

    ◆ clippinginfluence

    Bool clippinginfluence

    true to evaluate clipping areas.

    ◆ mapsizex

    Int32 mapsizex

    The soft shadow map horizontal resolution.

    ◆ mapsizey

    Int32 mapsizey

    The soft shadow map vertical resolution.

    ◆ bias

    Float bias

    The soft shadow bias.

    ◆ absolute

    Bool absolute

    The absolute bias.

    ◆ sampleradius

    Int32 sampleradius

    The soft shadow sample radius.

    ◆ parallelwidth

    Float parallelwidth

    The soft shadow parallel width.

    ◆ outline

    Bool outline

    The outline soft shadow.

    ◆ shadowcone

    Bool shadowcone

    The soft shadow cone.

    ◆ coneangle

    Float coneangle

    The soft shadow cone angle.

    ◆ softcone

    Bool softcone

    true for soft falloff at the edges.

    ◆ accuracy

    Float accuracy

    The area shadow accuracy.

    ◆ minsamples

    Int32 minsamples

    The area shadow min samples.

    ◆ maxsamples

    Int32 maxsamples

    The area shadow max samples.

    ◆ highquality

    Bool highquality

    The soft shadow omni light is calculated with the best quality.

    ◆ samplingBoost

    Int32 samplingBoost

    The soft shadow sampling boost.