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    PixelPost Struct Reference

    #include <c4d_videopostdata.h>

    Public Member Functions

     PixelPost ()
     

    Public Attributes

    PixelFragment ** frag
     
    PixelFragment ** frag_nx
     
    VolumeDatavd
     
    Float32col
     
    Multipassmp
     
    Bool aa
     
    Bool valid_line
     
    Int32 comp
     
    Int32 cpu_num
     
    Int32 xmin
     
    Int32 xmax
     
    Int32 line
     

    Constructor & Destructor Documentation

    ◆ PixelPost()

    PixelPost ( )

    Default constructor.

    Since
    R17.032

    Member Data Documentation

    ◆ frag

    PixelFragment** frag

    The current pixel fragment.

    ◆ frag_nx

    PixelFragment** frag_nx

    The pixel fragments for the next line. Private.

    ◆ vd

    The current VolumeData.

    ◆ col

    Float32* col

    The buffer to the full line for VideoPostData::ExecuteLine or the sub-pixels for VideoPostData::ExecutePixel.

    ◆ mp

    Multipass* mp

    The current Multipass.

    ◆ aa

    Bool aa

    true means that antialiasing is used during rendering.
    In the case of antialiasing this has an important impact on VideoPostData::ExecuteLine, using antialiasing means that each pixel is split into 4 independent sub-pixels.
    In the case of VideoPostData::ExecuteLine col is the buffer to the line.
    If false the line contains for each pixel comp Float values (e.g. comp==3 gives RGB components).
    If true the line contains for each pixel 4 comp Float values (4 sub-pixels: first one is upper left, then upper right, then lower left, then lower right).

    ◆ valid_line

    Bool valid_line

    true means that the line has not yet been processed.
    During antialiasing and multiprocessor rendering it is possible that a few lines are rendered twice.
    Imagine that you have created abuffer. In VideoPostData::ExecuteLine you save the local data to the buffer which is then processed at the end of the frame.
    To avoid that the same line is calculated twice valid_line is set to false after it already has been processed.

    ◆ comp

    Int32 comp

    The number of components per pixel. At least 3 (RGB), but larger values are possible. (Depending on existing special buffers, alphas etc.)
    The structure of those components is stored in the Multipass structure.

    ◆ cpu_num

    Int32 cpu_num

    The current CPU.

    ◆ xmin

    Int32 xmin

    The left value of the rendered line (main pixel units, no sub-pixels).

    ◆ xmax

    Int32 xmax

    The right value of the rendered line (main pixel units, no sub-pixels).

    ◆ line

    Int32 line

    The current vertical line (main pixel units).