#include <c4d_basedocument.h>
Stores priorities in the execution pipeline.
Public Member Functions | |
| void | Add (BaseList2D *node, Int32 priority, EXECUTIONFLAGS flags) |
Private Member Functions | |
| PriorityList () | |
| ~PriorityList () | |
|
private |
|
private |
| void Add | ( | BaseList2D * | node, |
| Int32 | priority, | ||
| EXECUTIONFLAGS | flags | ||
| ) |
Adds an execution point for the object node and the pipeline point specified by priority.
| [in] | node | The node to execute. The caller owns the pointed object. |
| [in] | priority | The priority in the pipeline: EXECUTIONPRIORITY |
| [in] | flags | The execution flags: EXECUTIONFLAGS |