#include <c4d_raytrace.h>
Use by custom illumination models; the illumination model fills out rdiffuse and rspecular for a given light source.
Public Attributes | |
| RayLight * | light | 
| Vector64 | lv | 
| Vector | col | 
| Vector | rdiffuse | 
| Vector | rspecular | 
| Vector | rreflection | 
| RayLight* light | 
[READ ONLY] The light source.
| Vector64 lv | 
[READ ONLY] The light vector (points towards the light source).
| Vector col | 
[READ ONLY] The color of the light source.
| Vector rdiffuse | 
[WRITE] The diffuse component.
| Vector rspecular | 
[WRITE] The specular component.
| Vector rreflection | 
[WRITE] The reflection component.