#include <c4d_baselist.h>
Message struct for the MSG_MULTI_MARKMATERIALS message.
This is an example of how to handle the message:
Public Member Functions | |
MarkMaterials () | |
Public Attributes | |
BaseMaterial * | omat |
BaseMaterial * | nmat |
MarkMaterials | ( | ) |
Default constructor.
BaseMaterial* omat |
Original material. Cinema 4D owns the pointed material.
BaseMaterial* nmat |
New material. Cinema 4D owns the pointed material.