#include <lib_intersect.h>
Intersection hit data structure for:
Public Attributes | |
| Vector | localHitPoint | 
| Vector32 | localHitNormal | 
| Int32 | selectedPolygon | 
| Float | distance | 
| Bool | backface | 
| PolygonObject * | pObject | 
| Vector localHitPoint | 
The location of the hit point on the surface of the object in the object's local coordinate system.
| Vector32 localHitNormal | 
The normal of the hit point on the surface of the object in the object's local coordinate system.
| Int32 selectedPolygon | 
The polygon that was hit.
| Float distance | 
The distance from the ray starting position in object space.
| Bool backface | 
true if the hit polygon is a backfacing polygon, otherwise false.
| PolygonObject* pObject | 
The polygon object that was hit.