| enum BakeTexEnums | 
| Enumerator | |
|---|---|
| BAKE_TEX_USE_CAMERA_VECTOR | Bool Use camera vector.  | 
| BAKE_TEX_USE_POLYSELECTION | Bool Use polygon selection.  | 
| BAKE_TEX_AMBIENT_OCCLUSION | Bool Bake ambient occlusion.  | 
| BAKE_TEX_NORMAL | Bool Bake normal channel.  | 
| BAKE_TEX_SURFACECOLOR | Bool Bake surface color.  | 
| BAKE_TEX_COLOR | Bool Bake color.  | 
| BAKE_TEX_DIFFUSION | Bool Bake diffusion channel.  | 
| BAKE_TEX_LUMINANCE | Bool Bake luminance.  | 
| BAKE_TEX_ALPHA | Bool Bake alpha channel.  | 
| BAKE_TEX_ILLUMINATION | Bool Bake illumination.  | 
| BAKE_TEX_SHADOWS | Bool Bake shadows.  | 
| BAKE_TEX_BUMP | Bool Bake bump.  | 
| BAKE_TEX_TRANSPARENCY | Bool Bake transparency.  | 
| BAKE_TEX_UVMAP | Bool Bake UV map.  | 
| BAKE_TEX_REFLECTION | Bool Bake reflection.  | 
| BAKE_TEX_DISPLACEMENT | Bool Bake displacement.  | 
| BAKE_TEX_WIDTH | Int32 Width.  | 
| BAKE_TEX_HEIGHT | Int32 Height.  | 
| BAKE_TEX_PIXELBORDER | Int32 Pixel border.  | 
| BAKE_TEX_FILL_COLOR | Vector Fill color.  | 
| BAKE_TEX_UV_LEFT | Float Left UV coordinate.  | 
| BAKE_TEX_UV_RIGHT | Float Right UV coordinate.  | 
| BAKE_TEX_UV_TOP | Float Top UV coordinate.  | 
| BAKE_TEX_UV_BOTTOM | Float Bottom UV coordinate.  | 
| BAKE_TEX_SUPERSAMPLING | Int32 Supersampling.  | 
| BAKE_TEX_USE_BUMP | Bool Use bump.  | 
| BAKE_TEX_NO_GI | Bool No GI.  | 
| BAKE_TEX_CONTINUE_UV | Bool Continue UV.  | 
| BAKE_TEX_USE_PHONG_TAG | Bool The pixel will be clamped to the current polygon if set to true and if the angle between polygons is bigger than their phong angle.  | 
| BAKE_TEX_COLORPROFILE | ColorProfile Color profile of the baked texture.  | 
| BAKE_TEX_SHOW_STATUS | Bool Show status.  | 
| BAKE_TEX_PROGRESS_BITMAP | Bool Show the bitmap in a preview during baking.  | 
| BAKE_TEX_GENERATE_UNDO | Bool Generate undo for UVW tags and Vertex tags created by the baker.  | 
| BAKE_TEX_PREVIEW | Bool Bake texture preview.  | 
| BAKE_TEX_COLOR_ILLUM | Bool Illumination in color.  | 
| BAKE_TEX_COLOR_SHADOWS | Bool Shadows in color.  | 
| BAKE_TEX_COLOR_LUMINANCE | Bool Luminance in color.  | 
| BAKE_TEX_COLOR_DIFFUSION | Bool Diffusion in color.  | 
| BAKE_TEX_LUMINANCE_DIFFUSION | Bool Diffusion in luminance.  | 
| BAKE_TEX_ILLUMINATION_SHADOWS | Bool Shadows in luminance.  | 
| BAKE_TEX_NORMAL_METHOD | Int32 Normal method:  | 
| BAKE_TEX_NORMAL_METHOD_OBJECT | Object.  | 
| BAKE_TEX_NORMAL_METHOD_TANGENT | Tangent.  | 
| BAKE_TEX_NORMAL_METHOD_WORLD | World.  | 
| BAKE_TEX_NORMAL_FLIP_X | Bool Flip X.  | 
| BAKE_TEX_NORMAL_FLIP_Y | Bool Flip Y.  | 
| BAKE_TEX_NORMAL_FLIP_Z | Bool Flip Z.  | 
| BAKE_TEX_NORMAL_SWAP_YZ | Bool Swap Y/Z.  | 
| BAKE_TEX_NORMAL_SOURCE | BaseLink Normal source.  | 
| BAKE_TEX_NORMAL_USE_RAYCAST | Whether the normal map will be generated using ray casting. True when baking the normal map only. 
  | 
| BAKE_TEX_SURFACE_ILLUMINATION | Bool Surface illumination.  | 
| BAKE_TEX_AO_VERTEX_MAP | Bool Ambient occlusion in vertex map.  | 
| BAKE_TEX_AO_SELFINTERSECTION | Bool Ambient occlusion self-intersection.  | 
| BAKE_TEX_AO_VERTEXMAPS | 
  | 
| BAKE_TEX_DISPLACEMENT_SOURCE | BaseLink The high-res source object.  | 
| BAKE_TEX_DISPLACEMENT_HEIGHT | 
  | 
| BAKE_TEX_DISPLACEMENT_METHOD | Int32 Displacement method:  | 
| BAKE_TEX_DISPLACEMENT_METHOD_OBJECT | Object.  | 
| BAKE_TEX_DISPLACEMENT_METHOD_WORLD | World.  | 
| BAKE_TEX_DISPLACEMENT_METHOD_TANGENT | Tangent.  | 
| BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY | Intensity.  | 
| BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY | Centered intensity.  | 
| BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN | Red <-> Green.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY | Bool Displacement subpoly.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION | Int32 Displacement subpoly subdivision.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND | Bool Displacement subpoly round.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR | Bool Displacement subpoly round contour.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING | Bool Displacement subpoly HQ remapping.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT | Bool Displacement subpoly map result.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES | Bool Displacement subpoly keep edges.  | 
| BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION | Bool Displacement subpoly distribution.  | 
| BAKE_TEX_RAYCAST_USE_MAX_DISTANCE | Bool Use maximum ray casting distance. 
  | 
| BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE | Float Custom maximum ray casting distance. 
  | 
| BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD | Bool Use automatic spike filter threshold. 
  | 
| BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD | Float Custom spike filter threshold. 
  | 
| BAKE_TEX_OPTIMAL_MAPPING | Int32 Optimal mapping:  | 
| BAKE_TEX_OPTIMAL_MAPPING_OFF | Off.  | 
| BAKE_TEX_OPTIMAL_MAPPING_CUBIC | Cubic.  | 
| BAKE_TEX_OPTIMAL_MAPPING_ANGLE | Angle.  | 
| BAKE_TEX_OPTIMAL_MAPPING_PACKED | Packed.  | 
| BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT | Int32 Optimal mapping relax count.  | 
| BAKE_TEX_OPTIMAL_MAPPING_PREVIEW | Int32 Optimal mapping preview.  | 
| BAKE_TEX_NO_INIT_BITMAP | Bool Set to true if the MultipassBitmap is already initialized.  | 
| BAKE_TEX_AUTO_SIZE | Bool Auto size.  | 
| BAKE_TEX_AUTO_SIZE_MIN | Int32 Minimum auto size.  | 
| BAKE_TEX_AUTO_SIZE_MAX | Int32 Maximum auto size.  | 
| BAKE_TEX_AUTO_PIXEL_SIZE | Float Automatic pixel size.  | 
| BAKE_TEX_STATUSBAR | String Status bar text.  | 
| BAKE_TEX_DUMMY | |