Automatic mapsize interpolation
Macros | |
| #define | AMSI_CREATE_MISSING_MATERIALS | 
| #define | AMSI_CREATE_MISSING_CHANNELS | 
| #define | AMSI_AUTOSELECT_MATERIALS | 
| #define | AMSI_AUTOSELECT_OBJECTS | 
| #define | AMSI_DELETE_BROKENMATERIALTAGS | 
| #define | AMSI_ENABLEMATERIALS | 
| #define | AMSI_SINGLEMATERIAL | 
| #define | CREATE_CHANNEL | 
| #define | CREATE_CHANNEL_C | 
| #define | AMSI_ENABLED | 
| #define | AMSI_TEXW | 
| #define | AMSI_TEXH | 
| #define | AMSI_TEXMIN | 
| #define | AMSI_TEXMAX | 
| #define | AMSI_QUANTIZE | 
| #define | AMSI_RESCALE_EXISTING | 
| #define | AMSI_USE_SAME_RES | 
| #define | AMSI_UV_CALC_METHOD | 
| #define | UV_CALC_METHOD_OPTIMAL1 | 
| #define | UV_CALC_METHOD_OPTIMAL2 | 
| #define | UV_CALC_METHOD_REALIGN | 
| #define | AMSI_UV_CALC_EXISTING | 
| #define | AMSI_UV_RELAXATION | 
| #define AMSI_CREATE_MISSING_MATERIALS | 
::Bool Create materials and texture tags if they are missing.
| #define AMSI_CREATE_MISSING_CHANNELS | 
::Bool Create missing texture channels.
| #define AMSI_AUTOSELECT_MATERIALS | 
::Bool Autoselect materials from object selection.
| #define AMSI_AUTOSELECT_OBJECTS | 
::Bool Autoselect objects from materials selection.
| #define AMSI_DELETE_BROKENMATERIALTAGS | 
::Bool Delete material tags with broken material links.
| #define AMSI_ENABLEMATERIALS | 
::Bool Enable all materials for painting.
| #define AMSI_SINGLEMATERIAL | 
::Bool Join UV's in one single material.
| #define CREATE_CHANNEL | 
Bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). 4100 - 4199.
| #define CREATE_CHANNEL_C | 
::Vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID). 4200 - 4299
| #define AMSI_ENABLED | 
::Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.
| #define AMSI_TEXW | 
::Int32 Fixed texture size width.
| #define AMSI_TEXH | 
::Int32 Fixed texture size height.
| #define AMSI_TEXMIN | 
::Int32 Minimum texture size (width and height).
| #define AMSI_TEXMAX | 
::Int32 Maximum texture size (width and height).
| #define AMSI_QUANTIZE | 
::Int32 Quantize texture size.
| #define AMSI_RESCALE_EXISTING | 
::Bool Rescale existing material channels.
| #define AMSI_USE_SAME_RES | 
::Bool Use the same texture size if already one channel exists.
| #define AMSI_UV_CALC_METHOD | 
::Int32: Calculation mode:
| #define UV_CALC_METHOD_OPTIMAL1 | 
Optimal Cube Mapping.
| #define UV_CALC_METHOD_OPTIMAL2 | 
Optimal Angle Mapping.
| #define UV_CALC_METHOD_REALIGN | 
Realign.
| #define AMSI_UV_CALC_EXISTING | 
::Bool Calculate UVs.
| #define AMSI_UV_RELAXATION | 
::Bool Relax UVs