Classes | |
struct | BaseVideoPostStruct |
struct | PixelPost |
struct | VideoPostSettingModeQuery |
struct | GlobalIlluminationInformation |
struct | StereoCameraInfo |
struct | MotionInfo |
struct | ColorProfileInfo |
class | VideoPostData |
Namespaces | |
cinema | |
Enumerations | |
enum class | VIDEOPOSTCALL { FRAMESEQUENCE , FRAME , SUBFRAME , RENDER , INNER , TILE } |
Functions | |
enum cinema::VIDEOPOSTCALL | MAXON_ENUM_LIST (VIDEOPOSTCALL) |
Bool | RegisterVideoPostPlugin (Int32 id, const maxon::String &str, Int32 info, DataAllocator *g, const maxon::String &description, Int32 disklevel, Int32 priority) |
Variables | |
FRAMESEQUENCE | |
FRAME | |
SUBFRAME | |
RENDER | |
INNER | |
TILE | |
#define MSG_VIDEOPOST_TIMESHIFT |
Internal.
#define MSG_GLOBALILLUMINATIONINFORMATION |
Called when global illumination and caustic video post effects. The corresponding data is GlobalIlluminationInformation.
#define MSG_VIDEOPOST_SETPREVIEW_VIEWPORT |
Called to request Magic Bullet Looks Video Post to set the preview image from the current image in Viewport.
#define MSG_VIDEOPOST_SETPREVIEW |
Called to request Magic Bullet Looks Video Post to set the preview image with the image provided in the message data.
#define MSG_VIDEOPOST_OPENEDITOR |
Called to request Magic Bullet Looks Video Post to open the Looks Editor. Return true in the message data if the Look was edited.
#define MSG_VIDEOPOST_APPLY |
Called to request Magic Bullet Looks Video Post to apply the Look on the image provided in the message data.
#define MSG_VIDEOPOST_UPDATE_WORKFLOW |
Called to request Magic Bullet Looks Video Post to update its color management settings.
#define MSG_VIDEOPOST_CHECK_MBL |
Called to request Magic Bullet Looks Video Post to check for availability of Magic Bullet Looks.
#define MSG_VIDEOPOST_SETTINGMODE_QUERY |
Internal.
#define MSG_VIDEOPOST_SETTINGMODE_CHANGED |
Internal.
FRAMESEQUENCE |
Called when the renderer prepares to render a sequence of images.
FRAME |
Called when the renderer prepares to render a frame.
SUBFRAME |
Called when the renderer prepares to render a subframe.
RENDER |
Called before the rendering process starts and before shaders are initialized.
INNER |
Called immediately before rendering starts.
TILE |
Called immediately before rendering a bucket.