#include <c4d_basedraw.h>
This class contains information about objects at a pixel in the viewport.
The information for each pixel is stored in a linked list, which you can traverse with ViewportPixel::next. Use ViewportSelect to calculate the list. 
Public Attributes | |
| const ViewportPixel * | next | 
| BaseObject * | op | 
| Float32 | z | 
| Int32 | i | 
| Bool | visible | 
| const ViewportPixel* next | 
The pointer to the next element, or nullptr if this is the last element for the pixel.
| BaseObject* op | 
The object.
| Float32 z | 
The Z coordinate of the current element.
| Int32 i | 
The element index (may be point, polygon, edge (4*polygon+edge) or spline point (segment offset + point)).
| Bool visible | 
is the pixel visible with the current view settings.