#include <c4d_snapdata.h>

Structure for holding and returning information about the result of a snap and the point that has been snapped to.
Public Member Functions | |
| SnapPoint () | |
| ~SnapPoint () | |
Public Attributes | |
| Matrix | mat |
| BaseList2D * | target |
| Int32 | component |
| SnapPoint | ( | ) |
Default constructor.
| ~SnapPoint | ( | ) |
Destructor.
| Matrix mat |
The result position of the snap.
| BaseList2D* target |
The target object being snapped to.
| Int32 component |
The component ID being snapped to (e.g. polygon, edge, point, line point).