#include <lib_sculpt.h>
Data structure filled out by the SculptObject::Hit() methods.
Public Attributes | |
| Vector | localHitPoint | 
| Vector32 | localHitNormal | 
| Int32 | selectedPolygon | 
| Float | distance | 
| Bool | backface | 
| Vector localHitPoint | 
The location of the hit point on the surface of the object in its local coordinate system.
| Vector32 localHitNormal | 
The normal of the hit point on the surface of the object in its local coordinate system.
| Int32 selectedPolygon | 
The polygon that was hit.
| Float distance | 
The distance from rayp. See SculptObject::Hit(const Vector &rayp, const Vector &rayv, Bool backfaces, SculptHitData &hitData). 
| Bool backface | 
The hit polygon was a backfacing polygon.