#include <c4d_raytrace.h>
◆ RayParameter()
◆ xres
Image horizontal resolution. 
 
 
◆ yres
Image vertical resolution. 
 
 
◆ left
Left offset for the marquee render. 
 
 
◆ top
Top offset for the marquee render. 
 
 
◆ right
Right offset for the marquee render. 
 
 
◆ bottom
Bottom offset for the marquee render. 
 
 
◆ pixelaspect
◆ antialiasing
Antialiasing level: ANTI. 
 
 
◆ oversample
Antialiasing oversampling (1 or 16). 
 
 
◆ reflection
Reflection level (0: none, 1: floor and sky, 2: full). 
 
 
◆ transparency
Transparency level (0: none, 1: no refraction, 2: full). 
 
 
◆ shadow
◆ onlysoftshadow
Limit shadows to soft shadows only. 
 
 
◆ raydepth
◆ reflectiondepth
Maximum reflection depth. 
 
 
◆ shadowdepth
Maximum ray depth for shadow calculations. 
 
 
◆ threshold
Minimum intensity of a ray. 
 
 
◆ gi_reflectivecaustics
      
        
          | Bool gi_reflectivecaustics | 
        
      
 
Enable reflective caustics for GI. 
 
 
◆ gi_refractivecaustics
      
        
          | Bool gi_refractivecaustics | 
        
      
 
Enable refractive caustics for GI. 
 
 
◆ field
◆ volumetriclighting
Enable volumetric effects. 
 
 
◆ straightalpha
◆ textures
◆ textureerror
◆ enable_blurry
◆ dithering
◆ gi_enablediffuse
Enable radiosity diffuse option. 
 
 
◆ gi_prepass
◆ cs_enablecaustics
◆ cs_enablevolumecaustics
      
        
          | Bool cs_enablevolumecaustics | 
        
      
 
 
◆ aa_filter
◆ aa_threshold
◆ aa_minlevel
Antialiasing minimum level. 
 
 
◆ aa_maxlevel
Antialiasing maximum level. 
 
 
◆ aa_useobject
Enable local antialiasing. 
 
 
◆ aa_globalmip
◆ renderflags
◆ showhud
◆ cacheshadowmaps
Enable shadow map caching. 
 
 
◆ enablespd
Enable sub-polygon displacement. 
 
 
◆ global_brightness
◆ apply_ambientocclusion
      
        
          | Bool apply_ambientocclusion | 
        
      
 
 
◆ aa_considermultipasses
      
        
          | Bool aa_considermultipasses | 
        
      
 
Antialiasing consider multi-passes. 
 
 
◆ linear_workflow
◆ colorspacetransformation
◆ unitscale
Unit scale. 1.0 unit equals 'unitscale' meters in real life. 
 
 
◆ aa_filtersizex
Antialiasing filter width. 
 
 
◆ aa_filtersizey
Antialiasing filter height. 
 
 
◆ aa_customfiltersize
Enable custom antialiasing filter size. 
 
 
◆ aa_clipnegative
Enable negative antialiasing clipping. 
 
 
◆ gi_ambientocclusion
◆ gi_radiance_enabled
GI computes radiance maps. 
 
 
◆ gi_radiance_mode
◆ gi_radiance_samples
      
        
          | Int32 gi_radiance_samples | 
        
      
 
 
◆ gi_radiance_density
      
        
          | Float gi_radiance_density | 
        
      
 
 
◆ lock_noise
Enable identical noise distribution. 
 
 
◆ enable_sss
Enable subsurface scattering. 
 
 
◆ gi_radiance_intensity
      
        
          | Float gi_radiance_intensity | 
        
      
 
 
◆ gi_radiance_saturation
      
        
          | Float gi_radiance_saturation | 
        
      
 
 
◆ gi_lightmapping_enabled
      
        
          | Bool gi_lightmapping_enabled | 
        
      
 
GI computes light mapping. 
 
 
◆ gi_lightmapping_direct
      
        
          | Bool gi_lightmapping_direct | 
        
      
 
GI computes light mapping direct. 
 
 
◆ gi_lightmapping_prepass
      
        
          | Bool gi_lightmapping_prepass | 
        
      
 
GI computes light mapping prepass. 
 
 
◆ gi_lightmapping_mode
      
        
          | Int32 gi_lightmapping_mode | 
        
      
 
 
◆ net_caches_sss
◆ net_caches_ao
◆ net_caches_gi
◆ net_caches_rm
NET caches radiance mapping. 
 
 
◆ net_caches_lm
NET caches light mapping.