#include <c4d_shader.h>
Public Member Functions | |
| Ray () | |
Public Attributes | |
| Vector64 | p | 
| Vector64 | v | 
| Float | ior | 
| Vector | pp [3] | 
| Vector | vv [3] | 
| Vector | transport | 
| Ray | ( | ) | 
Default constructor.
| Vector64 p | 
[READ WRITE] The rays position.
| Vector64 v | 
[READ WRITE] The rays direction vector.
| Float ior | 
[READ WRITE] The current index of refraction.
| Vector pp[3] | 
| Vector vv[3] | 
| Vector transport | 
[READ ONLY] The current ray intensity (for special shadow calculation). A ray starts with intensity 1.0.