#include <c4d_baseeffectordata.h>
Struct that holds the information for each particle.
Public Member Functions | |
| Ipoint () | |
| ~Ipoint () | |
Public Attributes | |
| Vector | color | 
| Vector | size | 
| Vector | uvw | 
| Int32 | flags | 
| Float | weight | 
| Float | clone | 
| Float | time | 
| Matrix | lastmat | 
| Matrix | startmat | 
| Int32 | alt_index | 
| Ipoint | ( | ) | 
Default constructor.
| ~Ipoint | ( | ) | 
Destructor.
| Vector color | 
Color of the particle.
| Vector size | 
Size of the particle.
| Float weight | 
Offset against falloff value to allow effectors to drive other effectors.
| Float clone | 
Index of the child that will be cloned in the cloner object.
| Float time | 
Delta time for each clone.
| Matrix lastmat | 
Last position.
| Matrix startmat | 
Starting position.
| Int32 alt_index | 
Alternative index for particles, instances etc. with some effectors, e.g. step.