#include <c4d_baseeffectordata.h>
Data structure for an effector's internal data, filled from its container.
. 
Public Attributes | |
| Float | falloff_time | 
| Vector | pos | 
| Vector | scale | 
| Vector | rot | 
| Vector | col | 
| Float | strength | 
| Float | maxstrength | 
| Float | minstrength | 
| Int32 | trans_mode | 
| Int32 | col_mode | 
| Int32 | blend_mode | 
| Float falloff_time | 
Falloff time.
| Vector pos | 
Position.
| Vector scale | 
Scale.
| Vector rot | 
Rotation.
| Vector col | 
Color.
| Float strength | 
Effector strength.
| Float maxstrength | 
Effector maximum strength.
| Float minstrength | 
Effector minimum strength.
| Int32 trans_mode | 
Transform mode. (See obaseeffector.res)
| Int32 col_mode | 
Color mode. (See obaseeffector.res)
| Int32 blend_mode | 
Blending mode (See obaseeffector.res)