EffectorDataStruct Struct Reference

#include <c4d_baseeffectordata.h>

Detailed Description

Data structure for an effector's internal data, filled from its container.
.

Public Attributes

Float falloff_time
 
Vector pos
 
Vector scale
 
Vector rot
 
Vector col
 
Float strength
 
Float maxstrength
 
Float minstrength
 
Int32 trans_mode
 
Int32 col_mode
 
Int32 blend_mode
 

Member Data Documentation

◆ falloff_time

Float falloff_time

Falloff time.

◆ pos

Vector pos

Position.

◆ scale

Vector scale

Scale.

◆ rot

Vector rot

Rotation.

◆ col

Vector col

Color.

◆ strength

Float strength

Effector strength.

◆ maxstrength

Float maxstrength

Effector maximum strength.

◆ minstrength

Float minstrength

Effector minimum strength.

◆ trans_mode

Int32 trans_mode

Transform mode. (See obaseeffector.res)

◆ col_mode

Int32 col_mode

Color mode. (See obaseeffector.res)

◆ blend_mode

Int32 blend_mode

Blending mode (See obaseeffector.res)