oshader_panel.h File Reference

Enumerations

enum  {
  ID_MG_SHADER_CHANNELSELECT_COLOR ,
  ID_MG_SHADER_CHANNELSELECT_DIFFUSION ,
  ID_MG_SHADER_CHANNELSELECT_LUMINANCE ,
  ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY ,
  ID_MG_SHADER_CHANNELSELECT_REFLECTION ,
  ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT ,
  ID_MG_SHADER_CHANNELSELECT_BUMP ,
  ID_MG_SHADER_CHANNELSELECT_ALPHA ,
  ID_MG_SHADER_CHANNELSELECT_SPECULAR ,
  ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT ,
  ID_MG_SHADER_CHANNELSELECT_NORMAL ,
  ID_MG_SHADER_CHANNELSELECT_DIRECT ,
  ID_MG_SHADER_SHADER ,
  ID_MG_SHADER_GROUPSHADER ,
  ID_MG_SHADER_INVERTALPHA ,
  ID_MG_SHADER_TEXTAG_TILE ,
  ID_MG_SHADER_TEXTAG_OFFSETX ,
  ID_MG_SHADER_TEXTAG_OFFSETY ,
  ID_MG_SHADER_TEXTAG_LENGTHX ,
  ID_MG_SHADER_TEXTAG_LENGTHY ,
  ID_MG_SHADER_MATERIALTAG ,
  ID_MG_SHADER_CHANNELSELECT ,
  ID_MG_SHADER_EDIT_CHANNEL ,
  ID_MG_SHADER_GROUPALPHA ,
  ID_MG_SHADER_GROUPPROJECTION ,
  ID_MG_SHADER_USE ,
  ID_MG_SHADER_GROUPSHADER_NONAME ,
  ID_MG_SHADER_USE_GRAY ,
  ID_MG_SHADER_USE_ALPHA ,
  ID_MG_SHADER_USE_RED ,
  ID_MG_SHADER_USE_GREEN ,
  ID_MG_SHADER_USE_BLUE
}
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
ID_MG_SHADER_CHANNELSELECT_COLOR 
ID_MG_SHADER_CHANNELSELECT_DIFFUSION 
ID_MG_SHADER_CHANNELSELECT_LUMINANCE 
ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY 
ID_MG_SHADER_CHANNELSELECT_REFLECTION 
ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT 
ID_MG_SHADER_CHANNELSELECT_BUMP 
ID_MG_SHADER_CHANNELSELECT_ALPHA 
ID_MG_SHADER_CHANNELSELECT_SPECULAR 
ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT 
ID_MG_SHADER_CHANNELSELECT_NORMAL 
ID_MG_SHADER_CHANNELSELECT_DIRECT 
ID_MG_SHADER_SHADER 
ID_MG_SHADER_GROUPSHADER 
ID_MG_SHADER_INVERTALPHA 
ID_MG_SHADER_TEXTAG_TILE 
ID_MG_SHADER_TEXTAG_OFFSETX 
ID_MG_SHADER_TEXTAG_OFFSETY 
ID_MG_SHADER_TEXTAG_LENGTHX 
ID_MG_SHADER_TEXTAG_LENGTHY 
ID_MG_SHADER_MATERIALTAG 
ID_MG_SHADER_CHANNELSELECT 
ID_MG_SHADER_EDIT_CHANNEL 
ID_MG_SHADER_GROUPALPHA 
ID_MG_SHADER_GROUPPROJECTION 
ID_MG_SHADER_USE 
ID_MG_SHADER_GROUPSHADER_NONAME 
ID_MG_SHADER_USE_GRAY 
ID_MG_SHADER_USE_ALPHA 
ID_MG_SHADER_USE_RED 
ID_MG_SHADER_USE_GREEN 
ID_MG_SHADER_USE_BLUE