http://help.autodesk.com/cloudhelp/2019/ENU/FBX-Developer-Help/cpp_ref/class_fbx_surface_phong.html
Default values were extracted from 2019.5 runtime.
Functions | |
MAXON_RESOURCE_DATABASE_SCOPE ("net.maxon.material.portbundle.fbxsurfacephong") | |
MAXON_ATTRIBUTE (Color, SPECULAR, "specular") | |
MAXON_ATTRIBUTE (Float, SPECULARFACTOR, "specularFactor") | |
MAXON_ATTRIBUTE (Float, SHININESS, "shininess") | |
MAXON_ATTRIBUTE (Color, REFLECTION, "reflection") | |
MAXON_ATTRIBUTE (Float, REFLECTIONFACTOR, "reflectionFactor") | |
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_RESOURCE_DATABASE_SCOPE | ( | "net.maxon.material.portbundle.fbxsurfacephong" | ) |
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_ATTRIBUTE | ( | Color | , |
SPECULAR | , | ||
"specular" | |||
) |
Specular property.
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_ATTRIBUTE | ( | Float | , |
SPECULARFACTOR | , | ||
"specularFactor" | |||
) |
Specular factor property. This factor is used to attenuate the specular color.
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_ATTRIBUTE | ( | Float | , |
SHININESS | , | ||
"shininess" | |||
) |
Shininess property. This property controls the aspect of the shiny spot. It is the specular exponent in the Phong illumination model. We recommend the following mappings between roughness and shininess: Float shininess = Pow(2, (1.0 - Clamp01(roughness)) * 10.0); Float roughness = Clamp01(1.0 - ((Log2(shininess) / 10.0)));
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_ATTRIBUTE | ( | Color | , |
REFLECTION | , | ||
"reflection" | |||
) |
Reflection color property. This property is used to implement reflection mapping.
maxon::MATERIAL::PORTBUNDLE::FBXSURFACEPHONG::MAXON_ATTRIBUTE | ( | Float | , |
REFLECTIONFACTOR | , | ||
"reflectionFactor" | |||
) |
Reflection factor property. This property is used to attenuate the reflection color.