| #define VPBUFFER_RGBA | 
RGB and alpha multipass channel.
| #define VPBUFFER_AMBIENT | 
Ambient multipass channel.
| #define VPBUFFER_DIFFUSE | 
Diffuse multipass channel.
| #define VPBUFFER_SPECULAR | 
Specular multipass channel.
| #define VPBUFFER_SHADOW | 
Shadow multipass channel.
| #define VPBUFFER_REFLECTION | 
Reflection multipass channel.
| #define VPBUFFER_TRANSPARENCY | 
Transparency multipass channel.
| #define VPBUFFER_RADIOSITY | 
Radiosity multipass channel.
| #define VPBUFFER_CAUSTICS | 
Caustics multipass channel.
| #define VPBUFFER_ATMOSPHERE | 
Atmosphere multipass channel.
| #define VPBUFFER_ATMOSPHERE_MUL | 
Atmosphere (multiply) multipass channel.
| #define VPBUFFER_ALLPOSTEFFECTS | 
All post effects channel.
| #define VPBUFFER_IMAGEBUILDING_PASS | 
The maximum number of the image building layers.
| #define VPBUFFER_DEPTH | 
Depth multipass channel.
| #define VPBUFFER_MAT_COLOR | 
Material color multipass channel.
| #define VPBUFFER_MAT_DIFFUSION | 
Material diffusion multipass channel.
| #define VPBUFFER_MAT_LUMINANCE | 
Material luminance multipass channel.
| #define VPBUFFER_MAT_TRANSPARENCY | 
Material transparency multipass channel.
| #define VPBUFFER_MAT_REFLECTION | 
Material reflection multipass channel.
| #define VPBUFFER_MAT_ENVIRONMENT | 
Material environment multipass channel.
| #define VPBUFFER_MAT_SPECULAR | 
Material specular multipass channel.
| #define VPBUFFER_MAT_SPECULARCOLOR | 
Material specular color multipass channel.
| #define VPBUFFER_ILLUMINATION | 
Illumination multipass channel.
| #define VPBUFFER_OBJECTBUFFER | 
Object buffer multipass channel.
| #define VPBUFFER_POSTEFFECT | 
Post effect channel.
| #define VPBUFFER_POSTEFFECT_MUL | 
Post effect (multiply) channel.
| #define VPBUFFER_AMBIENTOCCLUSION | 
Ambient occlusion channel.
| #define VPBUFFER_MAT_NORMAL | 
Material normal channel.
| #define VPBUFFER_MAT_UV | 
Material UV channel.
| #define VPBUFFER_MOTIONVECTOR | 
Motion vector channel.
| #define VPBUFFER_SAMPLER | 
Sampler channel.
| #define VPBUFFER_BLEND | 
Blend multipass channel.
| #define VPBUFFER_LIGHTBLEND | 
Private.
| #define VPBUFFER_ALPHA | 
Alpha multipass channel (for SDK request only).
| #define VPBUFFER_BLENDCH | 
Private.
| #define VPBUFFER_REFLECTION_FOLDER | 
Private.
| #define VPBUFFER_REFLECTION_LAYER | 
Private.
| #define VPBUFFER_SPECULAR_FOLDER | 
Private.
| #define VPBUFFER_SPECULAR_LAYER | 
Private.
| #define VPBUFFER_DIRECT_DIFFUSE | 
Private.
| #define VPBUFFER_INDIRECT_DIFFUSE | 
Private.
| #define VPBUFFER_DIRECT_SPECULAR | 
Private.
| #define VPBUFFER_INDIRECT_SPECULAR | 
Private.
| #define VPBUFFER_AOV | 
AOV buffer multipass channels.
| #define VPBUFFER_REFLECTANCE_ALBEDO | 
Reflectance Channel Diffuse Albedo.
| #define VPBUFFER_MAGICBULLETLOOKSRAW | 
RGBA beauty image before Magic Bullet Looks effect.