Motion Blur light floats.
| #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER | 
The inner angle of light cone.
| #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER | 
The outer angle of light cone.
| #define RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO | 
The Y distortion.
| #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER | 
Falloff inner radius.
| #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER | 
Falloff outer radius.
| #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER | 
Falloff inner distance.
| #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER | 
Falloff outer distance.
| #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL | 
Falloff energy level.
| #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM | 
Near clipping start.
| #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO | 
Near clipping end.
| #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM | 
Far clipping start.
| #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO | 
Far clipping end.
| #define RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE | 
Area falloff angle.
| #define RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE | 
Infinite area angle.
| #define RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER | 
Gradient multiplier.
| #define RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN | 
Contrast.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES | 
Noise octaves.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY | 
Noise speed.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS | 
Noise brightness.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST | 
Noise contrast.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE | 
Noise illumination scale.
| #define RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY | 
Noise wind velocity.
| #define RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY | 
Shadow density.
| #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET | 
Area shadow near offset.
| #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY | 
Area shadow accuracy.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT | 
Visible light screen region left value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP | 
Visible light screen region top value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT | 
Visible light screen region right value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM | 
Visible light screen region bottom value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM | 
Visible light near clipping start.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO | 
Visible light near clipping end.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM | 
Visible light far clipping start.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO | 
Visible light far clipping end.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB | 
Visible light falloff "sub" value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL | 
Visible light falloff "mul" value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH | 
Visible light adjusted falloff strength.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB | 
Visible light adjusted edge falloff "sub" value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL | 
Visible light adjusted edge falloff "mul" value.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH | 
Visible light adjusted edge falloff strength.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB | 
Visible light ratio of inner to outer distance.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL | 
Visible light inverted ratio of inner to outer distance.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST | 
Visible light sample distance.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT | 
Visible light brightness.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI | 
Visible light brightness normalization.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL | 
Visible light brightness multiplier.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING | 
Visible light dithering.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST | 
Visible light dust effect.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN | 
Visible light tangent of the outer angle.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE | 
Visible light tangent of the outer angle (squared).
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD | 
Visible light outer radius.
| #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE | 
Visible light outer radius (squared).
| #define RAY_MOTION_LIGHT_FLOAT_LAST | 
Last float index.