Macros | |
#define | C4D_MEMORY_STAT_MEMORY_INUSE |
#define | C4D_MEMORY_STAT_MEMORY_PEAK |
#define | C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_TOTAL |
#define | C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_CURRENT |
#define | C4D_MEMORY_STAT_EOGL_TEXBUFFER |
#define | C4D_MEMORY_STAT_EOGL_VERTEXBUFFER |
#define | C4D_MEMORY_STAT_LOWMEMCNT |
#define | C4D_MEMORY_STAT_EOGL_VERTEXBUFFER_CNT |
#define | C4D_MEMORY_STAT_EOGL_TEXTUREBUFFER_CNT |
#define | C4D_MEMORY_STAT_OPENGL_ALLOCATED |
#define | C4D_MEMORY_STAT_OPENGL_USED |
#define C4D_MEMORY_STAT_MEMORY_INUSE |
Int64: Bytes in use.
#define C4D_MEMORY_STAT_MEMORY_PEAK |
Int64: Peak usage in bytes.
#define C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_TOTAL |
Int64: Total number of allocations.
#define C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_CURRENT |
Int64: Current number of allocations.
#define C4D_MEMORY_STAT_EOGL_TEXBUFFER |
Int64: Texture buffer usage.
#define C4D_MEMORY_STAT_EOGL_VERTEXBUFFER |
Int64: Vertex buffer usage.
#define C4D_MEMORY_STAT_LOWMEMCNT |
Int32: Number of low memory conditions (out of memory).
#define C4D_MEMORY_STAT_EOGL_VERTEXBUFFER_CNT |
Int32: Number of VBOs (Vertex Buffer Objects).
#define C4D_MEMORY_STAT_EOGL_TEXTUREBUFFER_CNT |
Int32: Number of texture buffers.
#define C4D_MEMORY_STAT_OPENGL_ALLOCATED |
Int32: Allocated OpenGL memory in KiB
#define C4D_MEMORY_STAT_OPENGL_USED |
Int32: Used OpenGL memory in KiB