HUDTextEntry Class Reference

#include <c4d_basedraw.h>

Detailed Description

Class structure to hold HUD Text for BaseDraw::DrawMultipleHudText.

Since
R18

Public Member Functions

 HUDTextEntry (const String &txt=String(), const Vector &position=Vector(), const Int32 &monoFontColorSchemeFlags=0)
 

Public Attributes

String _txt
 
Vector _position
 
Int32 _monoFontColorSchemeFlags
 

Constructor & Destructor Documentation

◆ HUDTextEntry()

HUDTextEntry ( const String txt = String(),
const Vector position = Vector(),
const Int32 monoFontColorSchemeFlags = 0 
)
explicit

Member Data Documentation

◆ _txt

String _txt

The text to draw to the HUD.

◆ _position

Vector _position

The screen space position for the text.

◆ _monoFontColorSchemeFlags

Int32 _monoFontColorSchemeFlags

If true it will cache each character and render quicker (skipping system functions)