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    HUDTextEntry Class Reference

    #include <c4d_basedraw.h>

    Detailed Description

    Class structure to hold HUD Text for BaseDraw::DrawMultipleHudText.

    Since
    R18

    Public Member Functions

     HUDTextEntry (const String &txt=String(), const Vector &position=Vector(), const Int32 &monoFontColorSchemeFlags=0)
     

    Public Attributes

    String _txt
     
    Vector _position
     
    Int32 _monoFontColorSchemeFlags
     

    Constructor & Destructor Documentation

    ◆ HUDTextEntry()

    HUDTextEntry ( const String txt = String(),
    const Vector position = Vector(),
    const Int32 monoFontColorSchemeFlags = 0 
    )
    explicit

    Member Data Documentation

    ◆ _txt

    String _txt

    The text to draw to the HUD.

    ◆ _position

    Vector _position

    The screen space position for the text.

    ◆ _monoFontColorSchemeFlags

    Int32 _monoFontColorSchemeFlags

    If true it will cache each character and render quicker (skipping system functions)