Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: MoGraph Selection
ID_FRACTURE_SELECTIONParameter: MoGraph Weightmap
ID_FRACTURE_WEIGHTParameter: Colorize Fragments
ID_FRACTURE_COLORIZEParameter: Create N-gon Surfaces
ID_FRACTURE_CREATENGONSParameter: Offset Fragments
ID_FRACTURE_GAPParameter: Invert
ID_FRACTURE_GAP_INVERTParameter: Hull Only
ID_FRACTURE_SHELLParameter: Thickness
ID_FRACTURE_THICKNESSParameter: Hollow Object
ID_FRACTURE_HOLLOWParameter: Optimize and Close Holes
ID_FRACTURE_AUTOCLOSEParameter: Scale
ID_FRACTURE_SCALEParameter: Save Result to File
ID_FRACTURE_SAVE_CACHEParameter: Autoupdate Settings
ID_FRACTURE_AUTOMATIC_UPDATEParameter: Update
ID_FRACTURE_UPDATEParameter: Show All Used Points
ID_FRACTURE_SHOWPOINTSParameter: Viewport Amount
ID_FRACTURE_VIEWPORTRATIOParameter: Sources
ID_FRACTURE_INPUT_POINTSParameter: Add Distribution Source
ID_FRACTURE_CREATEDISTRIBUTIONParameter: Add Shader Source
ID_FRACTURE_CREATESHADERParameter: Add Distribution Source
ID_FRACTURE_CREATEDISTRIBUTIONParameter: Add Shader Source
ID_FRACTURE_CREATESHADERParameter: Sort Result
ID_FRACTURE_ACTIVATE_SORTORDERParameter: Invert Sort
ID_FRACTURE_INVERT_SORTORDERParameter: Sort Result by
ID_FRACTURE_SORTORDERParameter: Direction
ID_FRACTURE_SORTORDER_USER_VECTORParameter: Distance to Object
ID_FRACTURE_SORT_OBJECTDISTANCEParameter: Along Spline
ID_FRACTURE_SORT_SPLINESTEPParameter: Enable Detailing
ID_FRACTURE_DETAILING_ENABLEParameter: Activate in Viewport
ID_FRACTURE_DETAILING_ACTIVATE_IN_VIEWPORTParameter: Mesh Detail Subdivision
ID_FRACTURE_DETAILING_MESH_DETAILParameter: Maximum Edge Length
ID_FRACTURE_DETAILING_MESH_DETAIL_LENGTHParameter: Noise Surface
ID_FRACTURE_DETAILING_NOISE_EDGESParameter: Artefact Prevention Strength
ID_FRACTURE_DETAILING_NOISE_EDGES_FEATURE_PRESERVEParameter: Smooth Normals
ID_FRACTURE_DETAILING_SMOOTH_NORMALSParameter: Use Original Edges
ID_FRACTURE_DETAILING_SMOOTH_USE_ORIGINAL_EDGESParameter: Phong Angle
ID_FRACTURE_DETAILING_SMOOTH_NORMALS_ANGLEParameter: Relax Inside Edges
ID_FRACTURE_DETAILING_RELAX_INSIDE_EDGESParameter: Keep Original Surface
ID_FRACTURE_DETAILING_KEEP_ORIGINAL_SURFACEParameter: Noise Type
ID_FRACTURE_DETAILING_NOISE_TYPEParameter: Noise Strength
ID_FRACTURE_DETAILING_NOISE_STRENGTHParameter: Noise Seed
ID_FRACTURE_DETAILING_NOISE_SEEDParameter: Octaves
ID_FRACTURE_DETAILING_NOISE_OCTAVESParameter: Global Scale
ID_FRACTURE_DETAILING_NOISE_GLOBAL_SCALEParameter: Relative Scale
ID_FRACTURE_DETAILING_NOISE_RELATIVE_SCALEParameter: Animation Speed
ID_FRACTURE_DETAILING_NOISE_ANIMATION_SPEEDParameter: Low Clip
ID_FRACTURE_DETAILING_NOISE_LOW_CLIPParameter: High Clip
ID_FRACTURE_DETAILING_NOISE_HIGH_CLIPParameter: Strength at Depth
ID_FRACTURE_DETAILING_NOISE_DEPTH_NOISE_RAMPParameter: Create Fixed Connector
ID_FRACTURE_AUTOCONNECTOR_ENABLEParameter: Use Connector
ID_FRACTURE_AUTOCONNECTOR_TEMPLATE_LINKParameter: Breaking Weight
ID_FRACTURE_AUTOCONNECTOR_BREAKING_VALUE_WEIGHTParameter: Torque Weight
ID_FRACTURE_AUTOCONNECTOR_BREAKING_VALUE_TORQUE_WEIGHTParameter: Falloffs
ID_FRACTURE_AUTOCONNECTOR_FALLOFFParameter: Add Falloff
ID_FRACTURE_AUTOCONNECTOR_ADD_FALLOFFParameter: Enable Geometry Glue
ID_FRACTURE_GLUE_ACTIVATEParameter: Glue Type
ID_FRACTURE_GLUE_TYPEParameter: Glue Rest
ID_FRACTURE_GLUE_RESTParameter: Cluster Amount
ID_FRACTURE_GLUE_CLUSTERSIZEParameter: Cluster Seed
ID_FRACTURE_GLUE_CLUSTERSEEDParameter: Distance
ID_FRACTURE_GLUE_DISTANCEParameter: Bigger
ID_FRACTURE_GLUE_DISTANCE_SWITCHParameter: Falloffs
ID_FRACTURE_GLUE_FALLOFFParameter: Add Glue Falloff
ID_FRACTURE_GLUE_ADD_FALLOFFParameter: Effectors
ID_MG_VF_MOTIONGENERATOR_EFFECTORLISTParameter: Inside Faces
ID_FRACTURE_CREATE_INSIDE_FACE_SELECTIONParameter: Inside Vertices
ID_FRACTURE_CREATE_INSIDE_VERTEX_SELECTIONParameter: Inside Vertex Map
ID_FRACTURE_CREATE_INSIDE_VERTEXMAPParameter: Outside Faces
ID_FRACTURE_CREATE_OUTSIDE_FACE_SELECTIONParameter: Outside Vertices
ID_FRACTURE_CREATE_OUTSIDE_VERTEX_SELECTIONParameter: Outside Vertex Map
ID_FRACTURE_CREATE_OUTSIDE_VERTEXMAPParameter: Surface Break Edges
ID_FRACTURE_CREATE_EDGE_SELECTIONParameter: Edge Vertices
ID_FRACTURE_CREATE_EDGE_VERTEX_SELECTIONParameter: Edge Vertex Map
ID_FRACTURE_CREATE_EDGE_VERTEXMAPParameter: Fill Interior
FRACTURE_FILLINTERIORParameter: Merge Points
FRACTURE_MERGEPOINTSParameter: Create Single Object
FRACTURE_CREATESINGLEParameter: Single Object Number
FRACTURE_CREATESINGLENUMBERParameter: Create Single Face
FRACTURE_CREATESINGLEFACEParameter: Single Face Number
FRACTURE_CREATESINGLEFACENUMBERParameter: Show the Delaunay triangulation
FRACTURE_SHOWDELAUNAYParameter: Show the VoronoiCells
FRACTURE_SHOWVORONOIParameter: Show the Clipped Cells
FRACTURE_SHOWCLIPPEDParameter: Voxel Resolution Surface
FRACTURE_VOXELRESSURFParameter: Voxel Resolution Cells
FRACTURE_VOXELRESCELLSParameter: Thread Count
FRACTURE_THREADCOUNT