About
A RenderData object represents a set of render settings of a BaseDocument. The render settings include:
- Various parameters like resolution, image format, save path etc.
- A list of MultipassObject elements that represent multipasses.
- A list of BaseVideoPost elements that represent post filters or render engines.
RenderData objects are an instance of Rbase
.
Access
RenderData elements can be accessed from the BaseDocument:
String GetName() const
Definition: c4d_baselist.h:2543
Definition: c4d_basedocument.h:143
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:204
const char * doc
Definition: pyerrors.h:226
Allocation/Deallocation
RenderData objects can be created with the usual tools:
The RenderData object can be handed over to a BaseDocument using:
if (renderData == nullptr)
renderData->
SetName(
"Preview Render Settings"_s);
doc->InsertRenderDataLast(renderData);
doc->SetActiveRenderData(renderData);
void SetName(const maxon::String &name, Bool setDirty=true)
Definition: c4d_baselist.h:2549
static RenderData * Alloc()
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
Navigation
RenderData is based on GeListNode and the render settings are organized in a tree. This tree can be navigated with:
while (parentRenderData->
GetUp())
{
parentRenderData = parentRenderData->
GetUp();
}
doc->SetActiveRenderData(parentRenderData);
RenderData * GetUp()
Definition: c4d_basedocument.h:186
Properties
The RenderData object gives access to render settings, Multipasses and post effects.
Data
RenderData is based on BaseList2D so the data can be accessed with
The container IDs are defined in drendersettings.h
.
Definition: c4d_basecontainer.h:48
void SetBool(Int32 id, Bool b)
Definition: c4d_basecontainer.h:580
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:587
const BaseContainer & GetDataInstanceRef() const
Definition: c4d_baselist.h:2517
@ RDATA_STEREO
Definition: drendersettings.h:428
@ RDATA_XRES
Definition: drendersettings.h:152
@ RDATA_YRES
Definition: drendersettings.h:153
Changing the RDATA_RENDERENGINE parameter to change the render engine will not automatically create the needed video post for that render engine. The video post has to be created manually.
if (renderData == nullptr)
renderData->
SetName(
"Hardware Rendering"_s);
doc->InsertRenderDataLast(renderData);
if (videoPost == nullptr)
Definition: c4d_videopost.h:24
static BaseVideoPost * Alloc(Int32 type)
void InsertVideoPost(BaseVideoPost *pvp, BaseVideoPost *pred=nullptr)
@ RDATA_RENDERENGINE_PREVIEWHARDWARE
Definition: drendersettings.h:41
@ RDATA_RENDERENGINE
Definition: drendersettings.h:39
If a given RenderData element is active can be checked with a bit. To set a given RenderData object as the active one, use BaseDocument::SetActiveRenderData().
while (renderData != nullptr)
{
renderData = renderData->
GetNext();
}
Bool GetBit(Int32 mask) const
Definition: c4d_baselist.h:2440
RenderData * GetNext()
Definition: c4d_basedocument.h:174
#define BIT_ACTIVERENDERDATA
Active render data.
Definition: ge_prepass.h:935
The image format settings are defined in a maxon::DataDictionary that is saved within the BaseContainer. These functions are used to access the image format settings:
if (renderData == nullptr)
if (renderDataBaseContainer == nullptr)
maxon::DataDictionary exportSettings;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::HALFFLOAT,
true)
iferr_return;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::LAYERNUMBERING,
true)
iferr_return;
exportSettings.Set(maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD, maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD.ENUM_NONE)
iferr_return;
maxon::Result< void > SetImageSettingsDictionary(const maxon::DataDictionary &settings, BaseContainer *data, Int32 filterId)
void SetContainer(Int32 id, const BaseContainer &s)
Definition: c4d_basecontainer.h:679
const BaseContainer * GetDataInstance() const
Definition: c4d_baselist.h:2529
@ RDATA_FORMAT
Definition: drendersettings.h:67
@ RDATA_SAVEOPTIONS
Definition: drendersettings.h:69
#define FILTER_EXR
EXR.
Definition: ge_prepass.h:202
#define iferr_return
Definition: resultbase.h:1524
if (renderData == nullptr)
if (renderDataBaseContainer == nullptr)
maxon::Id method = data.GetOrDefault(maxon::MEDIASESSION::OPENEXR::EXPORT::COMPRESSIONMETHOD);
const char * format
Definition: abstract.h:183
maxon::Result< maxon::DataDictionary > GetImageSettingsDictionary(const BaseContainer *data, Int32 filterId)
Int32 GetInt32(Int32 id, Int32 preset=0) const
Definition: c4d_basecontainer.h:348
BaseContainer GetContainer(Int32 id) const
Definition: c4d_basecontainer.h:463
Definition: apibaseid.h:243
maxon::Int Int
Definition: ge_sys_math.h:60
return OK
Definition: apibase.h:2735
#define DiagnosticOutput(formatString,...)
Definition: debugdiagnostics.h:170
struct _Py_Identifier struct _Py_Identifier PyObject struct _Py_Identifier PyObject PyObject struct _Py_Identifier PyObject PyObject PyObject ** method
Definition: object.h:330
Multipasses
A render multipass contains different elements of the render result. What multipasses should be created is stored in a list of MultipassObject elements.
See also MultipassObject Manual.
while (multipass != nullptr)
{
{
{
}
}
}
Bool GetParameter(const DescID &id, GeData &t_data, DESCFLAGS_GET flags) const
Definition: lib_description.h:355
Definition: c4d_gedata.h:83
Int32 GetInt32() const
Definition: c4d_gedata.h:456
Definition: c4d_basedocument.h:112
MultipassObject * GetNext()
Definition: c4d_basedocument.h:126
MultipassObject * GetFirstMultipass()
static String IntToString(Int32 v)
Definition: c4d_string.h:497
maxon::Int32 Int32
Definition: ge_sys_math.h:56
#define VPBUFFER_OBJECTBUFFER
Object buffer multipass channel.
Definition: c4d_videopostdata.h:141
#define ConstDescID(...)
Definition: lib_description.h:594
Represents a level within a DescID.
Definition: lib_description.h:298
@ MULTIPASSOBJECT_TYPE
Definition: zmultipass.h:6
@ MULTIPASSOBJECT_OBJECTBUFFER
Definition: zmultipass.h:8
Post Effects
Post effects are executed during the rendering process to apply filters like color correction to the final image. BaseVideoPost objects can also represent a render engine. These BaseVideoPost elements are stored in a list.
See also BaseVideoPost Manual.
while (videoPost != nullptr)
{
if (videoPost->
GetType() == 1025462)
{
break;
}
}
BaseVideoPost * GetNext() const
Definition: c4d_videopost.h:56
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
Int32 GetType() const
Definition: c4d_baselist.h:1536
BaseVideoPost * GetFirstVideoPost()
@ VP_WATERMARK_TEXT_ENABLE
Definition: vpwatermark.h:68
Further Reading