Automatic mapsize interpolation
Macros | |
| #define | AMSI_CREATE_MISSING_MATERIALS |
| #define | AMSI_CREATE_MISSING_CHANNELS |
| #define | AMSI_AUTOSELECT_MATERIALS |
| #define | AMSI_AUTOSELECT_OBJECTS |
| #define | AMSI_DELETE_BROKENMATERIALTAGS |
| #define | AMSI_ENABLEMATERIALS |
| #define | AMSI_SINGLEMATERIAL |
| #define | CREATE_CHANNEL |
| #define | CREATE_CHANNEL_C |
| #define | AMSI_ENABLED |
| #define | AMSI_TEXW |
| #define | AMSI_TEXH |
| #define | AMSI_TEXMIN |
| #define | AMSI_TEXMAX |
| #define | AMSI_QUANTIZE |
| #define | AMSI_RESCALE_EXISTING |
| #define | AMSI_USE_SAME_RES |
| #define | AMSI_UV_CALC_METHOD |
| #define | UV_CALC_METHOD_OPTIMAL1 |
| #define | UV_CALC_METHOD_OPTIMAL2 |
| #define | UV_CALC_METHOD_REALIGN |
| #define | AMSI_UV_CALC_EXISTING |
| #define | AMSI_UV_RELAXATION |
| #define AMSI_CREATE_MISSING_MATERIALS |
Bool Create materials and texture tags if they are missing.
| #define AMSI_CREATE_MISSING_CHANNELS |
Bool Create missing texture channels.
| #define AMSI_AUTOSELECT_MATERIALS |
Bool Autoselect materials from object selection.
| #define AMSI_AUTOSELECT_OBJECTS |
Bool Autoselect objects from materials selection.
| #define AMSI_DELETE_BROKENMATERIALTAGS |
Bool Delete material tags with broken material links.
| #define AMSI_ENABLEMATERIALS |
Bool Enable all materials for painting.
| #define AMSI_SINGLEMATERIAL |
Bool Join UV's in one single material.
| #define CREATE_CHANNEL |
Bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). 4100 - 4199.
| #define CREATE_CHANNEL_C |
Vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID). 4200 - 4299
| #define AMSI_ENABLED |
Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.
| #define AMSI_TEXW |
Int32 Fixed texture size width.
| #define AMSI_TEXH |
Int32 Fixed texture size height.
| #define AMSI_TEXMIN |
Int32 Minimum texture size (width and height).
| #define AMSI_TEXMAX |
Int32 Maximum texture size (width and height).
| #define AMSI_QUANTIZE |
Int32 Quantize texture size.
| #define AMSI_RESCALE_EXISTING |
Bool Rescale existing material channels.
| #define AMSI_USE_SAME_RES |
Bool Use the same texture size if already one channel exists.
| #define AMSI_UV_CALC_METHOD |
Int32: Calculation mode:
| #define UV_CALC_METHOD_OPTIMAL1 |
Optimal Cube Mapping.
| #define UV_CALC_METHOD_OPTIMAL2 |
Optimal Angle Mapping.
| #define UV_CALC_METHOD_REALIGN |
Realign.
| #define AMSI_UV_CALC_EXISTING |
Bool Calculate UVs.
| #define AMSI_UV_RELAXATION |
Bool Relax UVs