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    Detailed Description

    Automatic mapsize interpolation

    Macros

    #define AMSI_CREATE_MISSING_MATERIALS
     
    #define AMSI_CREATE_MISSING_CHANNELS
     
    #define AMSI_AUTOSELECT_MATERIALS
     
    #define AMSI_AUTOSELECT_OBJECTS
     
    #define AMSI_DELETE_BROKENMATERIALTAGS
     
    #define AMSI_ENABLEMATERIALS
     
    #define AMSI_SINGLEMATERIAL
     
    #define CREATE_CHANNEL
     
    #define CREATE_CHANNEL_C
     
    #define AMSI_ENABLED
     
    #define AMSI_TEXW
     
    #define AMSI_TEXH
     
    #define AMSI_TEXMIN
     
    #define AMSI_TEXMAX
     
    #define AMSI_QUANTIZE
     
    #define AMSI_RESCALE_EXISTING
     
    #define AMSI_USE_SAME_RES
     
    #define AMSI_UV_CALC_METHOD
     
    #define UV_CALC_METHOD_OPTIMAL1
     
    #define UV_CALC_METHOD_OPTIMAL2
     
    #define UV_CALC_METHOD_REALIGN
     
    #define AMSI_UV_CALC_EXISTING
     
    #define AMSI_UV_RELAXATION
     

    Macro Definition Documentation

    ◆ AMSI_CREATE_MISSING_MATERIALS

    #define AMSI_CREATE_MISSING_MATERIALS

    Bool Create materials and texture tags if they are missing.

    ◆ AMSI_CREATE_MISSING_CHANNELS

    #define AMSI_CREATE_MISSING_CHANNELS

    Bool Create missing texture channels.

    ◆ AMSI_AUTOSELECT_MATERIALS

    #define AMSI_AUTOSELECT_MATERIALS

    Bool Autoselect materials from object selection.

    ◆ AMSI_AUTOSELECT_OBJECTS

    #define AMSI_AUTOSELECT_OBJECTS

    Bool Autoselect objects from materials selection.

    ◆ AMSI_DELETE_BROKENMATERIALTAGS

    #define AMSI_DELETE_BROKENMATERIALTAGS

    Bool Delete material tags with broken material links.

    ◆ AMSI_ENABLEMATERIALS

    #define AMSI_ENABLEMATERIALS

    Bool Enable all materials for painting.

    ◆ AMSI_SINGLEMATERIAL

    #define AMSI_SINGLEMATERIAL

    Bool Join UV's in one single material.

    ◆ CREATE_CHANNEL

    #define CREATE_CHANNEL

    Bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). 4100 - 4199.

    ◆ CREATE_CHANNEL_C

    #define CREATE_CHANNEL_C

    Vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID). 4200 - 4299

    ◆ AMSI_ENABLED

    #define AMSI_ENABLED

    Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.

    ◆ AMSI_TEXW

    #define AMSI_TEXW

    Int32 Fixed texture size width.

    ◆ AMSI_TEXH

    #define AMSI_TEXH

    Int32 Fixed texture size height.

    ◆ AMSI_TEXMIN

    #define AMSI_TEXMIN

    Int32 Minimum texture size (width and height).

    ◆ AMSI_TEXMAX

    #define AMSI_TEXMAX

    Int32 Maximum texture size (width and height).

    ◆ AMSI_QUANTIZE

    #define AMSI_QUANTIZE

    Int32 Quantize texture size.

    ◆ AMSI_RESCALE_EXISTING

    #define AMSI_RESCALE_EXISTING

    Bool Rescale existing material channels.

    ◆ AMSI_USE_SAME_RES

    #define AMSI_USE_SAME_RES

    Bool Use the same texture size if already one channel exists.

    ◆ AMSI_UV_CALC_METHOD

    #define AMSI_UV_CALC_METHOD

    Int32: Calculation mode:

    ◆ UV_CALC_METHOD_OPTIMAL1

    #define UV_CALC_METHOD_OPTIMAL1

    Optimal Cube Mapping.

    ◆ UV_CALC_METHOD_OPTIMAL2

    #define UV_CALC_METHOD_OPTIMAL2

    Optimal Angle Mapping.

    ◆ UV_CALC_METHOD_REALIGN

    #define UV_CALC_METHOD_REALIGN

    Realign.

    ◆ AMSI_UV_CALC_EXISTING

    #define AMSI_UV_CALC_EXISTING

    Bool Calculate UVs.

    ◆ AMSI_UV_RELAXATION

    #define AMSI_UV_RELAXATION

    Bool Relax UVs