Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: FORCE_TYPE
FORCE_TYPEParameter: Ignore Collisions
CONSTRAINT_IGNORE_COLLISIONSParameter: Cone Radius
CONSTRAINT_CONE_LIMIT_RADIUSParameter: Ellipse
CONSTRAINT_CONE_LIMIT_ELLIPTICALParameter: Cone Radius Y
CONSTRAINT_CONE_LIMIT_RADIUS2Parameter: Steering Angle
CONSTRAINT_WHEEL_ANGLEParameter: Suspension Rest Position
CONSTRAINT_WHEEL_REST_POSITIONParameter: Suspension Stiffness
CONSTRAINT_WHEEL_STIFFNESSParameter: Suspension Damping
CONSTRAINT_WHEEL_DAMPINGParameter: Bounce
CONSTRAINT_LIMIT_RESTITUTIONParameter: Lower Limit X
CONSTRAINT_TRANS2_LIMIT_USE_MINParameter: From
CONSTRAINT_TRANS2_LIMIT_MINParameter: Upper Limit X
CONSTRAINT_TRANS2_LIMIT_USE_MAXParameter: To
CONSTRAINT_TRANS2_LIMIT_MAXParameter: Lower Limit Y
CONSTRAINT_TRANS3_LIMIT_USE_MINParameter: From
CONSTRAINT_TRANS3_LIMIT_MINParameter: Upper Limit Y
CONSTRAINT_TRANS3_LIMIT_USE_MAXParameter: To
CONSTRAINT_TRANS3_LIMIT_MAXParameter: Lower Limit Z
CONSTRAINT_TRANS1_LIMIT_USE_MINParameter: From
CONSTRAINT_TRANS1_LIMIT_MINParameter: Upper Limit Z
CONSTRAINT_TRANS1_LIMIT_USE_MAXParameter: To
CONSTRAINT_TRANS1_LIMIT_MAXParameter: Breaking Force
CONSTRAINT_TRANS1_USE_BREAKING_FORCEParameter: Force
CONSTRAINT_TRANS1_BREAKING_FORCEParameter: Angular Limit
CONSTRAINT_ROT1_LIMITParameter: From
CONSTRAINT_ROT1_LIMIT_MINParameter: To
CONSTRAINT_ROT1_LIMIT_MAXParameter: Breaking Torque
CONSTRAINT_ROT1_USE_BREAKING_TORQUEParameter: Torque
CONSTRAINT_ROT1_BREAKING_TORQUEParameter: Angular Limit 2
CONSTRAINT_ROT2_LIMITParameter: From
CONSTRAINT_ROT2_LIMIT_MINParameter: To
CONSTRAINT_ROT2_LIMIT_MAXParameter: Local Coordinates
CONSTRAINT_CACHE_LOCALParameter: Clear Cache
CONSTRAINT_CACHE_CLEARParameter: Use Cached Data
CONSTRAINT_CACHE_USEParameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Object
DYNAMICS_BODY_NODE_OBJECTParameter: On
DYNAMICS_BODY_NODE_INPUT_ONParameter: Object Index
DYNAMICS_BODY_NODE_INPUT_INDEXParameter: Point Index
DYNAMICS_BODY_NODE_INPUT_POINT_INDEXParameter: Trigger
DYNAMICS_BODY_NODE_INPUT_TRIGGERParameter: Mass
DYNAMICS_BODY_NODE_INPUT_MASSParameter: Position
DYNAMICS_BODY_NODE_INPUT_POSITIONParameter: Local Position
DYNAMICS_BODY_NODE_INPUT_LOCAL_POSITIONParameter: Rotation
DYNAMICS_BODY_NODE_INPUT_ROTATIONParameter: Global Matrix
DYNAMICS_BODY_NODE_INPUT_MATRIXParameter: Linear Velocity
DYNAMICS_BODY_NODE_INPUT_LINEAR_VELOCITYParameter: Angular Velocity
DYNAMICS_BODY_NODE_INPUT_ANGULAR_VELOCITYParameter: Add Linear Acceleration
DYNAMICS_BODY_NODE_INPUT_ADD_LINEAR_ACCELERATIONParameter: Add Angular Acceleration
DYNAMICS_BODY_NODE_INPUT_ADD_ANGULAR_ACCELERATIONParameter: Add Force
DYNAMICS_BODY_NODE_INPUT_ADD_FORCEParameter: Add Torque
DYNAMICS_BODY_NODE_INPUT_ADD_TORQUEParameter: Point of Application
DYNAMICS_BODY_NODE_INPUT_POINT_OF_APPLICATIONParameter: Local Point of Application
DYNAMICS_BODY_NODE_INPUT_LOCAL_POINT_OF_APPLICATIONParameter: Count
DYNAMICS_BODY_NODE_OUTPUT_COUNTParameter: Object Index
DYNAMICS_BODY_NODE_OUTPUT_INDEXParameter: Mass
DYNAMICS_BODY_NODE_OUTPUT_MASSParameter: Dynamic
DYNAMICS_BODY_NODE_OUTPUT_DYNAMICParameter: Position
DYNAMICS_BODY_NODE_OUTPUT_POSITIONParameter: Local Position
DYNAMICS_BODY_NODE_OUTPUT_LOCAL_POSITIONParameter: Rotation
DYNAMICS_BODY_NODE_OUTPUT_ROTATIONParameter: Global Matrix
DYNAMICS_BODY_NODE_OUTPUT_MATRIXParameter: Linear Velocity
DYNAMICS_BODY_NODE_OUTPUT_LINEAR_VELOCITYParameter: Angular Velocity
DYNAMICS_BODY_NODE_OUTPUT_ANGULAR_VELOCITYParameter: Linear Acceleration
DYNAMICS_BODY_NODE_OUTPUT_LINEAR_ACCELERATIONParameter: Angular Acceleration
DYNAMICS_BODY_NODE_OUTPUT_ANGULAR_ACCELERATIONParameter: Force
DYNAMICS_BODY_NODE_OUTPUT_FORCEParameter: Torque
DYNAMICS_BODY_NODE_OUTPUT_TORQUEParameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Render Only
NEUTRON_RENDER_ONLY_TAG