The Sculpting module allows to edit high-poly meshes using special sculpting tools. The API is defined in lib_sculpt.h and lib_sculptbrush.h.
A SculptObject contains a SculptLayerSystem. This layer system can have many SculptLayer or SculptFolder (which contain SculptLayer). Each SculptLayer has exactly one SculptLayerData.
The sculpt object can also be obtained with: