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    Detailed Description

    BaseList2D bits.

    See also
    BaseList2D::SetBit BaseList2D::GetBit BaseList2D::DelBit BaseList2D::ToggleBit
    BaseList2D::GetAllBits BaseList2D::SetAllBits

    Active bits

    #define BIT_ACTIVE
     
    #define BIT_ACTIVE2
     
    #define BIT_ACTIVE3
     

    Material Bits

    #define BIT_MATMARK
     
    #define BIT_ENABLEPAINT
     
    #define BIT_RECALCPREVIEW
     
    #define BIT_MFOLD
     
    #define BIT_BP_FOLDLAYERS
     

    Object Bits

    #define BIT_IGNOREDRAW
     
    #define BIT_OFOLD
     
    #define BIT_CONTROLOBJECT
     
    #define BIT_RECMARK
     
    #define BIT_IGNOREDRAWBOX
     
    #define BIT_EDITOBJECT
     
    #define BIT_ACTIVESELECTIONDRAW
     
    #define BIT_TEMPDRAW_VISIBLE_CACHECHILD
     
    #define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD
     
    #define BIT_TEMPDRAW_VISIBLE_CHILD
     
    #define BIT_HIGHLIGHT
     
    #define BIT_FORCE_UNOPTIMIZED
     
    #define BIT_OVERRIDEDEFORMEDIT
     
    #define BIT_FINALCACHESTATE
     

    Track Bits

    #define BIT_TRACKPROCESSED
     
    #define BIT_ANIM_OFF
     
    #define BIT_ANIM_SOLO
     
    #define BIT_ANIM_CONSTANTVELOCITY
     

    Videopost Bits

    #define BIT_VPDISABLED
     

    Document Bits

    #define BIT_DOCUMENT_CHECKREWIND
     

    RenderData Bits

    #define BIT_ACTIVERENDERDATA
     

    Macro Definition Documentation

    ◆ BIT_ACTIVE

    #define BIT_ACTIVE

    Active.

    ◆ BIT_ACTIVE2

    #define BIT_ACTIVE2

    Private.

    ◆ BIT_ACTIVE3

    #define BIT_ACTIVE3

    Private.

    Since
    R17.032

    ◆ BIT_MATMARK

    #define BIT_MATMARK

    Marked material.

    ◆ BIT_ENABLEPAINT

    #define BIT_ENABLEPAINT

    Enable painting.

    ◆ BIT_RECALCPREVIEW

    #define BIT_RECALCPREVIEW

    Recalculate preview.

    ◆ BIT_MFOLD

    #define BIT_MFOLD

    Folded in material manager.

    ◆ BIT_BP_FOLDLAYERS

    #define BIT_BP_FOLDLAYERS

    Fold layers in material manager.

    ◆ BIT_IGNOREDRAW

    #define BIT_IGNOREDRAW

    Ignore object during draw.

    ◆ BIT_OFOLD

    #define BIT_OFOLD

    Folded in a Treeview (e.g. the Layer Manager, for the Object Manager, see NBIT.

    ◆ BIT_CONTROLOBJECT

    #define BIT_CONTROLOBJECT

    Internal bit set by generators.

    ◆ BIT_RECMARK

    #define BIT_RECMARK

    Help bit for recursive operations. Private.

    ◆ BIT_IGNOREDRAWBOX

    #define BIT_IGNOREDRAWBOX

    Ignore object drawing box.

    ◆ BIT_EDITOBJECT

    #define BIT_EDITOBJECT

    Edit object from SDS. Private.

    ◆ BIT_ACTIVESELECTIONDRAW

    #define BIT_ACTIVESELECTIONDRAW

    Draw active selection.

    ◆ BIT_TEMPDRAW_VISIBLE_CACHECHILD

    #define BIT_TEMPDRAW_VISIBLE_CACHECHILD

    Temp bit for faster redraw. Private.

    ◆ BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

    #define BIT_TEMPDRAW_VISIBLE_DEFCACHECHILD

    Temp bit for faster redraw. Private.

    ◆ BIT_TEMPDRAW_VISIBLE_CHILD

    #define BIT_TEMPDRAW_VISIBLE_CHILD

    Temp bit for faster redraw. Private.

    ◆ BIT_HIGHLIGHT

    #define BIT_HIGHLIGHT

    Object highlighted in viewport. Private.

    ◆ BIT_FORCE_UNOPTIMIZED

    #define BIT_FORCE_UNOPTIMIZED

    Do not optimize the points of a polygon object during OpenGL redraw. Private.

    ◆ BIT_OVERRIDEDEFORMEDIT

    #define BIT_OVERRIDEDEFORMEDIT

    Draws the object in deformed state, even if deform editing is deactivated.

    ◆ BIT_FINALCACHESTATE

    #define BIT_FINALCACHESTATE

    Marks an cache object to be final to improve performance. This object will not be skipped for further evaluation.

    ◆ BIT_TRACKPROCESSED

    #define BIT_TRACKPROCESSED

    Track has been processed, avoid recursions.

    ◆ BIT_ANIM_OFF

    #define BIT_ANIM_OFF

    Inactive sequence.

    ◆ BIT_ANIM_SOLO

    #define BIT_ANIM_SOLO

    Solo track.

    ◆ BIT_ANIM_CONSTANTVELOCITY

    #define BIT_ANIM_CONSTANTVELOCITY

    Constant velocity.

    ◆ BIT_VPDISABLED

    #define BIT_VPDISABLED

    Videopost is disabled.

    ◆ BIT_DOCUMENT_CHECKREWIND

    #define BIT_DOCUMENT_CHECKREWIND

    Document needs to check for a rewind.

    ◆ BIT_ACTIVERENDERDATA

    #define BIT_ACTIVERENDERDATA

    Active render data.