#include <c4d_fielddata.h>
Structure for passing the linked object information within a FieldLayer if it uses another object within the scene, e.g. standard FieldObject layers.
Public Member Functions | |
FieldLayerLink () | |
FieldLayerLink (const BaseList2D *op) | |
FieldLayerLink (const BaseList2D *op, const GeData &data) | |
FieldLayerLink (const BaseList2D *op, GeData &&data) | |
Public Attributes | |
const BaseList2D * | _object |
GeData | _secondaryData |
FieldLayerLink | ( | ) |
FieldLayerLink | ( | const BaseList2D * | op | ) |
FieldLayerLink | ( | const BaseList2D * | op, |
const GeData & | data | ||
) |
FieldLayerLink | ( | const BaseList2D * | op, |
GeData && | data | ||
) |
const BaseList2D* _object |
The linked object.
GeData _secondaryData |
secondary data such as e.g. a DescID or other useful information relevant to the FieldLayer