#include <c4d_baseeffectordata.h>
Data structure for an effector's internal data, filled from its container.
.
Public Attributes | |
Float | falloff_time |
Vector | pos |
Vector | scale |
Vector | rot |
Vector | col |
Float | strength |
Float | maxstrength |
Float | minstrength |
Int32 | trans_mode |
Int32 | col_mode |
Int32 | blend_mode |
Float falloff_time |
Falloff time.
Vector pos |
Position.
Vector scale |
Scale.
Vector rot |
Rotation.
Vector col |
Color.
Float strength |
Effector strength.
Float maxstrength |
Effector maximum strength.
Float minstrength |
Effector minimum strength.
Int32 trans_mode |
Transform mode. (See obaseeffector.res)
Int32 col_mode |
Color mode. (See obaseeffector.res)
Int32 blend_mode |
Blending mode (See obaseeffector.res)