#include <c4d_basedraw.h>
Class structure to hold HUD Text for BaseDraw::DrawMultipleHudText.
Public Member Functions | |
HUDTextEntry (const String &txt=String(), const Vector &position=Vector(), const Int32 &monoFontColorSchemeFlags=0) | |
Public Attributes | |
String | _txt |
Vector | _position |
Int32 | _monoFontColorSchemeFlags |
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explicit |
String _txt |
The text to draw to the HUD.
Vector _position |
The screen space position for the text.
Int32 _monoFontColorSchemeFlags |
If true it will cache each character and render quicker (skipping system functions)