#define UVCOMMAND_OPTIMALMAPPING |
Optimal Angle UV Mapping.
#define UVCOMMAND_OPTIMALCUBICMAPPING |
Optimal Cubic UV Mapping.
#define UVCOMMAND_REALIGN |
Realign UV Mapping.
#define OPTIMALMAPPING_PRESERVEORIENTATION |
Bool Preserve Orientation (Cubic, Angle, Realign).
#define OPTIMALMAPPING_STRETCHTOFIT |
Bool Stretch To Fit (Cubic, Angle, Realign).
#define OPTIMALMAPPING_DISTORTION |
Float Maximum Distortion (Angle).
#define OPTIMALMAPPING_SPACING |
Float Spacing (Cubic, Angle, Realign).
#define OPTIMALMAPPING_AREAFAK |
Float Maximum Area Factor (Cubic).
#define OPTIMALMAPPING_TWOD |
Bool 2D (Cubic).
#define OPTIMALMAPPING_PROGRESSBAR |
Bool Progress bar (Cubic, Angle, Realign).
#define OPTIMALMAPPING_RELAXCOUNT |
Int32 Relaxation Steps (Cubic, Angle).
#define OPTIMALMAPPING_EQUALIZEAREA |
Bool Equalize Island Size (Realign).
#define UVCOMMAND_RELAX |
Relax UV.
#define RELAXUV_KEEP_BORDER |
Bool Pin Border Points.
#define RELAXUV_KEEP_NEIGHBORS |
Bool Pin To Neighbors.
#define RELAXUV_KEEP_POINTSEL |
Bool Pin Point Selection.
#define RELAXUV_CUT_EDGESEL |
Bool Cut Selected Edges.
#define RELAXUV_EDGESEL_POINTER |
BaseSelect* Pointer to the edge selection.
#define RELAXUV_MAX_ITERATIONS |
Int32 Maximum Iteration Steps.
#define RELAXUV_MODE |
Int32 Relaxation Mode:
#define RELAXUV_MODE_LSCM |
LSCM relaxation.
#define RELAXUV_MODE_ABF |
ABF relaxation.
#define RELAXUV_ITERATION_NUMBER |
#define RELAXUV_INTERACTIVE_ABF |
#define RELAXUV_LIVE_ABF_UPDATE |
#define RELAXUV_SAFE |
Bool Try to handle errors.
#define RELAXUV_ERROR_MESSAGE |
Bool Return an error message in case of error.
#define RELAXUV_ERROR_POLY_SELECTION |
Bool In case of error select the polygons at the origin of this error or not.
#define UVCOMMAND_COPY_UV |
Copy UV Polygon.
#define UVCOMMAND_PASTE_UV |
Paste UV Polygon.
#define UVCOMMAND_MAX_UV |
Max UV.
#define UVCOMMAND_FLIP_SEQUENCE |
Flip Sequence.
#define UVCOMMAND_CYCLE_CW_UV |
Cycle UV CW.
#define UVCOMMAND_CYCLE_CCW_UV |
Cycle UV CCW.
#define UVCOMMAND_TERRACE |
UV Terrace.
#define UVCOMMAND_FIT_TO_CANVAS |
Fit UV To Canvas.
#define UVCOMMAND_TRANSFORM |
Transform UV:
#define UVCOMMAND_TRANSFORM_MOVE_X |
Float Move X (U).
#define UVCOMMAND_TRANSFORM_MOVE_Y |
Float Move Y (V).
#define UVCOMMAND_TRANSFORM_SCALE_X |
Float Scale X (U).
#define UVCOMMAND_TRANSFORM_SCALE_Y |
Float Scale Y (V).
#define UVCOMMAND_TRANSFORM_ANGLE |
Float Rotation Angle in Radians.
#define UVCOMMAND_LINEUP |
Line Up UV.
#define UVCOMMAND_UNSTITCH |
Unstitch UV.
#define UVCOMMAND_BOUNDARY2SHAPE |
UV Boundary To Shape:
#define UVCOMMAND_BOUNDARY2SHAPE_MODE |
Int32 UV boundary shape:
#define UVCOMMAND_BOUNDARY2SHAPE_CIRCLE |
UV boundary to circle.
#define UVCOMMAND_BOUNDARY2SHAPE_QUAD |
UV boundary to square.
#define UVCOMMAND_PACK_UV |
UV Packing.
#define UVCOMMAND_AUTOMATICUV |
Fully automatic packed UVs.
#define UVCOMMAND_PACK_RASTERIZED |
Rasterized UV Packing Algorithm.
#define UVCOMMAND_PACK_GEOMETRIC |
Geometric UV Packing Algorithm.
#define UVCOMMAND_PACK_BOUNDINGBOX |
Bounding Box UV Packing Algorithm (named Realign Before s22)