Light types.
Macros | |
#define | RT_LT_OMNI |
#define | RT_LT_SPOT |
#define | RT_LT_SPOTRECT |
#define | RT_LT_DISTANT |
#define | RT_LT_PARALLEL |
#define | RT_LT_PARSPOT |
#define | RT_LT_PARSPOTRECT |
#define | RT_LT_AREA |
#define | RT_LT_PHOTOMETRIC |
#define | RT_LT_AMBIENT |
#define | RT_LT_DEFAULT |
#define RT_LT_OMNI |
Omni light.
#define RT_LT_SPOT |
Spot light.
#define RT_LT_SPOTRECT |
Square spot light.
#define RT_LT_DISTANT |
Distant light.
#define RT_LT_PARALLEL |
Parallel light.
#define RT_LT_PARSPOT |
Parallel spot light.
#define RT_LT_PARSPOTRECT |
Parallel square spot light.
#define RT_LT_AREA |
Area light.
#define RT_LT_PHOTOMETRIC |
Photometric light (IES).
#define RT_LT_AMBIENT |
Only for OpenGL fragment programs.
#define RT_LT_DEFAULT |
Only for OpenGL fragment programs.