RayObjectTypes

Detailed Description

RayObject types.

Macros

#define O_FLOOR
 
#define O_SKY
 
#define O_SPHERE
 
#define O_POLYGON
 

Macro Definition Documentation

◆ O_FLOOR

#define O_FLOOR

Infinite floor object. RayObject::mp and RayObject::v2 define the plane: (p-)* RayObject::v2 = 0 where p is any point on the plane.

◆ O_SKY

#define O_SKY

Infinite sphere object. The sky object always has (0, 0, 0) origin and infinite size.

◆ O_SPHERE

#define O_SPHERE

Perfect sphere. The center of the sphere is RayObject::mp. The radius is [RayObject::rad.x,RayObject::rad.y] and RayObject::rad.z can be ignored.

◆ O_POLYGON

#define O_POLYGON

Polygon object. The points and polygons are stored in RayObject::padr and RayObject::vadr. RayObject::mp and RayObject::rad define the bounding box.