Macros | |
#define | PAINTER_SAVETEXTURE |
#define | PAINTER_SAVETEXTURE_FLAGS |
#define | PAINTER_SAVEBIT_SAVEAS |
#define | PAINTER_SAVEBIT_SAVECOPY |
#define | PAINTER_SAVEBIT_SAVEALLOWWARNING |
#define | PAINTER_SAVEBIT_RENAMEINSCENE |
#define | PAINTER_BRINGTOFRONT |
#define | PAINTER_LOADTEXTURE |
#define | LOADTEXTURE_FILENAME |
#define | PAINTER_FORCECLOSETEXTURE |
#define | PAINTER_CLOSETEXTURE |
#define | PAINTER_RELOADTEXTURE |
#define | RELOADTEXTURE_FILENAME |
#define PAINTER_SAVETEXTURE |
Save texture(s).
If doc!=nullptr all textures associated with doc are saved.
If tex!=nullptr only tex is saved, otherwise all textures are saved.
#define PAINTER_SAVETEXTURE_FLAGS |
Int32 Save texture flags:
#define PAINTER_SAVEBIT_SAVEAS |
Save As.
#define PAINTER_SAVEBIT_SAVECOPY |
Save As Copy.
#define PAINTER_SAVEBIT_SAVEALLOWWARNING |
Allow warnings.
#define PAINTER_SAVEBIT_RENAMEINSCENE |
Rename.
#define PAINTER_BRINGTOFRONT |
Bring the BodyPaint 3D application window to front (for exchange plugins). Private.
#define PAINTER_LOADTEXTURE |
Load a texture.
#define LOADTEXTURE_FILENAME |
Filename The filename of the texture to load.
#define PAINTER_FORCECLOSETEXTURE |
Remove a texture from memory. Pass the texture to tex.
#define PAINTER_CLOSETEXTURE |
Remove a texture from memory but ask if the texture is unsaved. Pass the texture to tex.
#define PAINTER_RELOADTEXTURE |
Reload a texture in BodyPaint 3D and Cinema 4D's renderer lock list.
#define RELOADTEXTURE_FILENAME |
Filename The filename of the texture to reload.