Macros | |
#define | ID_MODELING_MELT_COMMAND |
#define | ID_MODELING_EDGE_SPLINE_COMMAND |
#define | ID_MODELING_COLLAPSE_COMMAND |
#define | ID_CAMERA_SET_PIVOT |
#define | ID_CAMERA_LOCK_PIVOT |
#define | ID_CAMERA_SET_FOCUS |
#define | ID_VIEW_BASE_MATRIX |
#define | ID_VIEW_PLANAR_ROT |
#define | ID_VIEW_SCENEHOOKHIGHLIGHT |
#define | ID_VIEW_SCENEHOOKHUD |
#define | ID_VIEW_MESSAGEHUD |
#define | ID_LASTTOOL_START |
#define | ID_LASTTOOL_END |
#define | ID_NGON_RETRI_MENU |
#define | ID_NGON_REMOVE_MENU |
#define | ID_NGON_FORCERETRI_MENU |
#define | ID_SDS_INC_MENU |
#define | ID_SDS_DEC_MENU |
#define | ID_SDS_ONFFF_MENU |
#define | ID_MODELING_OM_SELECT_INVERT |
#define | ID_MODELING_OM_SELECT_HIDE |
#define | ID_MODELING_OM_SELECT_SHOW |
#define | ID_MODELING_SHORTCUT_SELECTVISIBLE |
#define ID_MODELING_MELT_COMMAND |
Melt.
#define ID_MODELING_EDGE_SPLINE_COMMAND |
Edge to spline.
#define ID_MODELING_COLLAPSE_COMMAND |
Collapse.
#define ID_CAMERA_SET_PIVOT |
Set the camera pivot.
#define ID_CAMERA_LOCK_PIVOT |
Locks/unlocks the camera's Point of Interest (POI) to the last used POI location.
#define ID_CAMERA_SET_FOCUS |
Set the camera focus.
#define ID_VIEW_BASE_MATRIX |
Only for undo. Private.
#define ID_VIEW_PLANAR_ROT |
Only for undo. Private.
#define ID_VIEW_SCENEHOOKHIGHLIGHT |
Private.
#define ID_VIEW_SCENEHOOKHUD |
Private.
#define ID_VIEW_MESSAGEHUD |
Private.
#define ID_LASTTOOL_START |
The first of the last used tools. The next last used tools can be accessed with ID_LASTTOOL_START + (1...6)
#define ID_LASTTOOL_END |
The last of the last used tools.
#define ID_NGON_RETRI_MENU |
Retriangulate N-gons.
#define ID_NGON_REMOVE_MENU |
Remove N-gons.
#define ID_NGON_FORCERETRI_MENU |
Force N-gon triangulation.
#define ID_SDS_INC_MENU |
Increment SDS.
#define ID_SDS_DEC_MENU |
Decrement SDS.
#define ID_SDS_ONFFF_MENU |
Toggle SDS.
#define ID_MODELING_OM_SELECT_INVERT |
Invert object manager selection.
#define ID_MODELING_OM_SELECT_HIDE |
Hide selected objects.
#define ID_MODELING_OM_SELECT_SHOW |
Show selected objects.
#define ID_MODELING_SHORTCUT_SELECTVISIBLE |
Toggle select visible.