ID_OPERATOR

Detailed Description

Macros

#define ID_OPERATOR_OBJECT
 
#define ID_OPERATOR_RANDOM
 
#define ID_OPERATOR_REAL2VECT
 
#define ID_OPERATOR_VECT2REAL
 
#define ID_OPERATOR_ADAPTER
 
#define ID_OPERATOR_CROSS
 
#define ID_OPERATOR_EQU
 
#define ID_OPERATOR_NIL
 
#define ID_OPERATOR_TIME
 
#define ID_OPERATOR_TRIGO
 
#define ID_OPERATOR_MATRIX2VECT
 
#define ID_OPERATOR_VECT2MATRIX
 
#define ID_OPERATOR_NOT
 
#define ID_OPERATOR_POINT
 
#define ID_OPERATOR_CLAMP
 
#define ID_OPERATOR_VECTCALCMATRIX
 
#define ID_OPERATOR_MATRIXCALCHPB
 
#define ID_OPERATOR_DISTANCE
 
#define ID_OPERATOR_CONDITION
 
#define ID_OPERATOR_RESULT
 
#define ID_OPERATOR_SPY
 
#define ID_OPERATOR_CONST
 
#define ID_OPERATOR_MATH
 
#define ID_OPERATOR_BOOL
 
#define ID_OPERATOR_INV
 
#define ID_OPERATOR_NEG
 
#define ID_OPERATOR_CMP
 
#define ID_OPERATOR_ORDER
 
#define ID_OPERATOR_SWITCH
 
#define ID_OPERATOR_MIX
 
#define ID_OPERATOR_COMMENT
 
#define ID_OPERATOR_MEMORY
 
#define ID_OPERATOR_ITERATE
 
#define ID_OPERATOR_FREEZE
 
#define ID_OPERATOR_FORMULA
 
#define ID_OPERATOR_ABS
 
#define ID_OPERATOR_DEGREE
 
#define ID_OPERATOR_RANGEMAPPER
 
#define ID_OPERATOR_FLOATMATH
 
#define ID_OPERATOR_FLOATFUNC
 
#define ID_OPERATOR_POLYGON
 
#define ID_OPERATOR_DOT
 
#define ID_OPERATOR_COLORSPACE
 
#define ID_OPERATOR_SOUND
 
#define ID_OPERATOR_NOISE
 
#define ID_OPERATOR_TRIGGER
 
#define ID_OPERATOR_BOX
 
#define ID_OPERATOR_COLLISION
 
#define ID_OPERATOR_SPLINE
 
#define ID_OPERATOR_MATRIXMULVECTOR
 
#define ID_OPERATOR_SELECTION
 
#define ID_OPERATOR_HIERARCHY
 
#define ID_OPERATOR_DETAILS
 
#define ID_OPERATOR_TAG
 
#define ID_OPERATOR_COFFEE
 
#define ID_OPERATOR_MONOFLOP
 
#define ID_OPERATOR_REFERENCE
 
#define ID_OPERATOR_WEIGHTMAP
 
#define ID_OPERATOR_MATERIAL
 
#define ID_OPERATOR_INCLUDE
 
#define ID_OPERATOR_LINK
 
#define ID_OPERATOR_RAY
 
#define ID_OPERATOR_BITMAP
 
#define ID_OPERATOR_COLORTEMP
 
#define ID_OPERATOR_TRACK
 
#define ID_OPERATOR_TAKEOVERRIDE
 
#define ID_OPERATOR_VERTEXCOLOR
 
#define ID_OPERATOR_NEARESTPOINT
 
#define ID_OPERATOR_NEARESTPOINTONSPLINE
 
#define ID_OPERATOR_MG_SAMPLE
 
#define ID_OPERATOR_MG_DATA
 
#define ID_OPERATOR_MG_FALLOFF
 
#define ID_OPERATOR_MG_SELECTION
 
#define ID_OPERATOR_MG_WEIGHT
 

Macro Definition Documentation

◆ ID_OPERATOR_OBJECT

#define ID_OPERATOR_OBJECT

◆ ID_OPERATOR_RANDOM

#define ID_OPERATOR_RANDOM

◆ ID_OPERATOR_REAL2VECT

#define ID_OPERATOR_REAL2VECT

◆ ID_OPERATOR_VECT2REAL

#define ID_OPERATOR_VECT2REAL

◆ ID_OPERATOR_ADAPTER

#define ID_OPERATOR_ADAPTER

◆ ID_OPERATOR_CROSS

#define ID_OPERATOR_CROSS

◆ ID_OPERATOR_EQU

#define ID_OPERATOR_EQU

◆ ID_OPERATOR_NIL

#define ID_OPERATOR_NIL

◆ ID_OPERATOR_TIME

#define ID_OPERATOR_TIME

◆ ID_OPERATOR_TRIGO

#define ID_OPERATOR_TRIGO

◆ ID_OPERATOR_MATRIX2VECT

#define ID_OPERATOR_MATRIX2VECT

◆ ID_OPERATOR_VECT2MATRIX

#define ID_OPERATOR_VECT2MATRIX

◆ ID_OPERATOR_NOT

#define ID_OPERATOR_NOT

◆ ID_OPERATOR_POINT

#define ID_OPERATOR_POINT

◆ ID_OPERATOR_CLAMP

#define ID_OPERATOR_CLAMP

◆ ID_OPERATOR_VECTCALCMATRIX

#define ID_OPERATOR_VECTCALCMATRIX

◆ ID_OPERATOR_MATRIXCALCHPB

#define ID_OPERATOR_MATRIXCALCHPB

◆ ID_OPERATOR_DISTANCE

#define ID_OPERATOR_DISTANCE

◆ ID_OPERATOR_CONDITION

#define ID_OPERATOR_CONDITION

◆ ID_OPERATOR_RESULT

#define ID_OPERATOR_RESULT

◆ ID_OPERATOR_SPY

#define ID_OPERATOR_SPY

◆ ID_OPERATOR_CONST

#define ID_OPERATOR_CONST

◆ ID_OPERATOR_MATH

#define ID_OPERATOR_MATH

◆ ID_OPERATOR_BOOL

#define ID_OPERATOR_BOOL

◆ ID_OPERATOR_INV

#define ID_OPERATOR_INV

◆ ID_OPERATOR_NEG

#define ID_OPERATOR_NEG

◆ ID_OPERATOR_CMP

#define ID_OPERATOR_CMP

◆ ID_OPERATOR_ORDER

#define ID_OPERATOR_ORDER

◆ ID_OPERATOR_SWITCH

#define ID_OPERATOR_SWITCH

◆ ID_OPERATOR_MIX

#define ID_OPERATOR_MIX

◆ ID_OPERATOR_COMMENT

#define ID_OPERATOR_COMMENT

◆ ID_OPERATOR_MEMORY

#define ID_OPERATOR_MEMORY

◆ ID_OPERATOR_ITERATE

#define ID_OPERATOR_ITERATE

◆ ID_OPERATOR_FREEZE

#define ID_OPERATOR_FREEZE

◆ ID_OPERATOR_FORMULA

#define ID_OPERATOR_FORMULA

◆ ID_OPERATOR_ABS

#define ID_OPERATOR_ABS

◆ ID_OPERATOR_DEGREE

#define ID_OPERATOR_DEGREE

◆ ID_OPERATOR_RANGEMAPPER

#define ID_OPERATOR_RANGEMAPPER

◆ ID_OPERATOR_FLOATMATH

#define ID_OPERATOR_FLOATMATH

◆ ID_OPERATOR_FLOATFUNC

#define ID_OPERATOR_FLOATFUNC

◆ ID_OPERATOR_POLYGON

#define ID_OPERATOR_POLYGON

◆ ID_OPERATOR_DOT

#define ID_OPERATOR_DOT

◆ ID_OPERATOR_COLORSPACE

#define ID_OPERATOR_COLORSPACE

◆ ID_OPERATOR_SOUND

#define ID_OPERATOR_SOUND

◆ ID_OPERATOR_NOISE

#define ID_OPERATOR_NOISE

◆ ID_OPERATOR_TRIGGER

#define ID_OPERATOR_TRIGGER

◆ ID_OPERATOR_BOX

#define ID_OPERATOR_BOX

◆ ID_OPERATOR_COLLISION

#define ID_OPERATOR_COLLISION

◆ ID_OPERATOR_SPLINE

#define ID_OPERATOR_SPLINE

◆ ID_OPERATOR_MATRIXMULVECTOR

#define ID_OPERATOR_MATRIXMULVECTOR

◆ ID_OPERATOR_SELECTION

#define ID_OPERATOR_SELECTION

◆ ID_OPERATOR_HIERARCHY

#define ID_OPERATOR_HIERARCHY

◆ ID_OPERATOR_DETAILS

#define ID_OPERATOR_DETAILS

◆ ID_OPERATOR_TAG

#define ID_OPERATOR_TAG

◆ ID_OPERATOR_COFFEE

#define ID_OPERATOR_COFFEE

◆ ID_OPERATOR_MONOFLOP

#define ID_OPERATOR_MONOFLOP

◆ ID_OPERATOR_REFERENCE

#define ID_OPERATOR_REFERENCE

◆ ID_OPERATOR_WEIGHTMAP

#define ID_OPERATOR_WEIGHTMAP

◆ ID_OPERATOR_MATERIAL

#define ID_OPERATOR_MATERIAL

◆ ID_OPERATOR_INCLUDE

#define ID_OPERATOR_INCLUDE

◆ ID_OPERATOR_LINK

#define ID_OPERATOR_LINK

◆ ID_OPERATOR_RAY

#define ID_OPERATOR_RAY

◆ ID_OPERATOR_BITMAP

#define ID_OPERATOR_BITMAP

◆ ID_OPERATOR_COLORTEMP

#define ID_OPERATOR_COLORTEMP

◆ ID_OPERATOR_TRACK

#define ID_OPERATOR_TRACK

◆ ID_OPERATOR_TAKEOVERRIDE

#define ID_OPERATOR_TAKEOVERRIDE

◆ ID_OPERATOR_VERTEXCOLOR

#define ID_OPERATOR_VERTEXCOLOR
Since
R18

◆ ID_OPERATOR_NEARESTPOINT

#define ID_OPERATOR_NEARESTPOINT
Since
R20

◆ ID_OPERATOR_NEARESTPOINTONSPLINE

#define ID_OPERATOR_NEARESTPOINTONSPLINE
Since
R20

◆ ID_OPERATOR_MG_SAMPLE

#define ID_OPERATOR_MG_SAMPLE

Node plugin 'Sample Effector'. @PublicExposure.

◆ ID_OPERATOR_MG_DATA

#define ID_OPERATOR_MG_DATA

Node plugin 'Motion Graphics Data'. @PublicExposure.

◆ ID_OPERATOR_MG_FALLOFF

#define ID_OPERATOR_MG_FALLOFF

Node plugin 'Falloff'. @PublicExposure.

◆ ID_OPERATOR_MG_SELECTION

#define ID_OPERATOR_MG_SELECTION

Node plugin 'MoGraph Selection'. @PublicExposure.

◆ ID_OPERATOR_MG_WEIGHT

#define ID_OPERATOR_MG_WEIGHT

Node plugin 'MoGraph Weight'. @PublicExposure.