Macros | |
#define | C4DPL_INIT_PRIORITY_XTENSIONS |
#define | C4DPL_INIT_PRIORITY_OBJECTS |
#define | C4DPL_INIT_PRIORITY_MODELING |
#define | C4DPL_INIT_PRIORITY_SHADER |
#define | C4DPL_INIT_PRIORITY_ADVANCEDRENDER |
#define | C4DPL_INIT_PRIORITY_MOCCA |
#define | C4DPL_INIT_PRIORITY_NEWMAN |
#define | C4DPL_INIT_PRIORITY_SLA |
#define | C4DPL_INIT_PRIORITY_MODULES |
#define | C4DPL_INIT_PRIORITY_PLUGINS |
#define C4DPL_INIT_PRIORITY_XTENSIONS |
Base priority for extensions.
#define C4DPL_INIT_PRIORITY_OBJECTS |
Base priority for objects.
#define C4DPL_INIT_PRIORITY_MODELING |
Base priority for modeling.
#define C4DPL_INIT_PRIORITY_SHADER |
Base priority for shader modules.
#define C4DPL_INIT_PRIORITY_ADVANCEDRENDER |
Base priority for the Advanced Render module.
#define C4DPL_INIT_PRIORITY_MOCCA |
Base priority for MOCCA.
#define C4DPL_INIT_PRIORITY_NEWMAN |
Base priority for Cinema 4D managers.
#define C4DPL_INIT_PRIORITY_SLA |
Base priority for SLA.
#define C4DPL_INIT_PRIORITY_MODULES |
Base priority for modules.
#define C4DPL_INIT_PRIORITY_PLUGINS |
Base priority for plugins.