Macros | |
| #define | C4D_MEMORY_STAT_MEMORY_INUSE |
| #define | C4D_MEMORY_STAT_MEMORY_PEAK |
| #define | C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_TOTAL |
| #define | C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_CURRENT |
| #define | C4D_MEMORY_STAT_EOGL_TEXBUFFER |
| #define | C4D_MEMORY_STAT_EOGL_VERTEXBUFFER |
| #define | C4D_MEMORY_STAT_LOWMEMCNT |
| #define | C4D_MEMORY_STAT_EOGL_VERTEXBUFFER_CNT |
| #define | C4D_MEMORY_STAT_EOGL_TEXTUREBUFFER_CNT |
| #define | C4D_MEMORY_STAT_OPENGL_ALLOCATED |
| #define | C4D_MEMORY_STAT_OPENGL_USED |
| #define C4D_MEMORY_STAT_MEMORY_INUSE |
Int64: Bytes in use.
| #define C4D_MEMORY_STAT_MEMORY_PEAK |
Int64: Peak usage in bytes.
| #define C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_TOTAL |
Int64: Total number of allocations.
| #define C4D_MEMORY_STAT_NO_OF_ALLOCATIONS_CURRENT |
Int64: Current number of allocations.
| #define C4D_MEMORY_STAT_EOGL_TEXBUFFER |
Int64: Texture buffer usage.
| #define C4D_MEMORY_STAT_EOGL_VERTEXBUFFER |
Int64: Vertex buffer usage.
| #define C4D_MEMORY_STAT_LOWMEMCNT |
Int32: Number of low memory conditions (out of memory).
| #define C4D_MEMORY_STAT_EOGL_VERTEXBUFFER_CNT |
Int32: Number of VBOs (Vertex Buffer Objects).
| #define C4D_MEMORY_STAT_EOGL_TEXTUREBUFFER_CNT |
Int32: Number of texture buffers.
| #define C4D_MEMORY_STAT_OPENGL_ALLOCATED |
Int32: Allocated OpenGL memory in KiB
| #define C4D_MEMORY_STAT_OPENGL_USED |
Int32: Used OpenGL memory in KiB