Detailed Description

Automatic mapsize interpolation

Macros

#define AMSI_CREATE_MISSING_MATERIALS
 
#define AMSI_CREATE_MISSING_CHANNELS
 
#define AMSI_AUTOSELECT_MATERIALS
 
#define AMSI_AUTOSELECT_OBJECTS
 
#define AMSI_DELETE_BROKENMATERIALTAGS
 
#define AMSI_ENABLEMATERIALS
 
#define AMSI_SINGLEMATERIAL
 
#define CREATE_CHANNEL
 
#define CREATE_CHANNEL_C
 
#define AMSI_ENABLED
 
#define AMSI_TEXW
 
#define AMSI_TEXH
 
#define AMSI_TEXMIN
 
#define AMSI_TEXMAX
 
#define AMSI_QUANTIZE
 
#define AMSI_RESCALE_EXISTING
 
#define AMSI_USE_SAME_RES
 
#define AMSI_UV_CALC_METHOD
 
#define UV_CALC_METHOD_OPTIMAL1
 
#define UV_CALC_METHOD_OPTIMAL2
 
#define UV_CALC_METHOD_REALIGN
 
#define AMSI_UV_CALC_EXISTING
 
#define AMSI_UV_RELAXATION
 

Macro Definition Documentation

◆ AMSI_CREATE_MISSING_MATERIALS

#define AMSI_CREATE_MISSING_MATERIALS

Bool Create materials and texture tags if they are missing.

◆ AMSI_CREATE_MISSING_CHANNELS

#define AMSI_CREATE_MISSING_CHANNELS

Bool Create missing texture channels.

◆ AMSI_AUTOSELECT_MATERIALS

#define AMSI_AUTOSELECT_MATERIALS

Bool Autoselect materials from object selection.

◆ AMSI_AUTOSELECT_OBJECTS

#define AMSI_AUTOSELECT_OBJECTS

Bool Autoselect objects from materials selection.

◆ AMSI_DELETE_BROKENMATERIALTAGS

#define AMSI_DELETE_BROKENMATERIALTAGS

Bool Delete material tags with broken material links.

◆ AMSI_ENABLEMATERIALS

#define AMSI_ENABLEMATERIALS

Bool Enable all materials for painting.

◆ AMSI_SINGLEMATERIAL

#define AMSI_SINGLEMATERIAL

Bool Join UV's in one single material.

◆ CREATE_CHANNEL

#define CREATE_CHANNEL

Bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). 4100 - 4199.

◆ CREATE_CHANNEL_C

#define CREATE_CHANNEL_C

Vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID). 4200 - 4299

◆ AMSI_ENABLED

#define AMSI_ENABLED

Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.

◆ AMSI_TEXW

#define AMSI_TEXW

Int32 Fixed texture size width.

◆ AMSI_TEXH

#define AMSI_TEXH

Int32 Fixed texture size height.

◆ AMSI_TEXMIN

#define AMSI_TEXMIN

Int32 Minimum texture size (width and height).

◆ AMSI_TEXMAX

#define AMSI_TEXMAX

Int32 Maximum texture size (width and height).

◆ AMSI_QUANTIZE

#define AMSI_QUANTIZE

Int32 Quantize texture size.

◆ AMSI_RESCALE_EXISTING

#define AMSI_RESCALE_EXISTING

Bool Rescale existing material channels.

◆ AMSI_USE_SAME_RES

#define AMSI_USE_SAME_RES

Bool Use the same texture size if already one channel exists.

◆ AMSI_UV_CALC_METHOD

#define AMSI_UV_CALC_METHOD

Int32: Calculation mode:

◆ UV_CALC_METHOD_OPTIMAL1

#define UV_CALC_METHOD_OPTIMAL1

Optimal Cube Mapping.

◆ UV_CALC_METHOD_OPTIMAL2

#define UV_CALC_METHOD_OPTIMAL2

Optimal Angle Mapping.

◆ UV_CALC_METHOD_REALIGN

#define UV_CALC_METHOD_REALIGN

Realign.

◆ AMSI_UV_CALC_EXISTING

#define AMSI_UV_CALC_EXISTING

Bool Calculate UVs.

◆ AMSI_UV_RELAXATION

#define AMSI_UV_RELAXATION

Bool Relax UVs