Automatic mapsize interpolation
Macros | |
#define | AMSI_CREATE_MISSING_MATERIALS |
#define | AMSI_CREATE_MISSING_CHANNELS |
#define | AMSI_AUTOSELECT_MATERIALS |
#define | AMSI_AUTOSELECT_OBJECTS |
#define | AMSI_DELETE_BROKENMATERIALTAGS |
#define | AMSI_ENABLEMATERIALS |
#define | AMSI_SINGLEMATERIAL |
#define | CREATE_CHANNEL |
#define | CREATE_CHANNEL_C |
#define | AMSI_ENABLED |
#define | AMSI_TEXW |
#define | AMSI_TEXH |
#define | AMSI_TEXMIN |
#define | AMSI_TEXMAX |
#define | AMSI_QUANTIZE |
#define | AMSI_RESCALE_EXISTING |
#define | AMSI_USE_SAME_RES |
#define | AMSI_UV_CALC_METHOD |
#define | UV_CALC_METHOD_OPTIMAL1 |
#define | UV_CALC_METHOD_OPTIMAL2 |
#define | UV_CALC_METHOD_REALIGN |
#define | AMSI_UV_CALC_EXISTING |
#define | AMSI_UV_RELAXATION |
#define AMSI_CREATE_MISSING_MATERIALS |
Bool Create materials and texture tags if they are missing.
#define AMSI_CREATE_MISSING_CHANNELS |
Bool Create missing texture channels.
#define AMSI_AUTOSELECT_MATERIALS |
Bool Autoselect materials from object selection.
#define AMSI_AUTOSELECT_OBJECTS |
Bool Autoselect objects from materials selection.
#define AMSI_DELETE_BROKENMATERIALTAGS |
Bool Delete material tags with broken material links.
#define AMSI_ENABLEMATERIALS |
Bool Enable all materials for painting.
#define AMSI_SINGLEMATERIAL |
Bool Join UV's in one single material.
#define CREATE_CHANNEL |
Bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID). 4100 - 4199.
#define CREATE_CHANNEL_C |
Vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID). 4200 - 4299
#define AMSI_ENABLED |
Bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.
#define AMSI_TEXW |
Int32 Fixed texture size width.
#define AMSI_TEXH |
Int32 Fixed texture size height.
#define AMSI_TEXMIN |
Int32 Minimum texture size (width and height).
#define AMSI_TEXMAX |
Int32 Maximum texture size (width and height).
#define AMSI_QUANTIZE |
Int32 Quantize texture size.
#define AMSI_RESCALE_EXISTING |
Bool Rescale existing material channels.
#define AMSI_USE_SAME_RES |
Bool Use the same texture size if already one channel exists.
#define AMSI_UV_CALC_METHOD |
Int32: Calculation mode:
#define UV_CALC_METHOD_OPTIMAL1 |
Optimal Cube Mapping.
#define UV_CALC_METHOD_OPTIMAL2 |
Optimal Angle Mapping.
#define UV_CALC_METHOD_REALIGN |
Realign.
#define AMSI_UV_CALC_EXISTING |
Bool Calculate UVs.
#define AMSI_UV_RELAXATION |
Bool Relax UVs