This is the complete list of members for Vector4f32, including all inherited members.
Blend(const Vector4f32 &b, const Vector4f32 &mask) const | Vector4f32 | |
CastToVector4f32(const Vector4i32 &a) | Vector4f32 | friend |
CastToVector4i32(const Vector4f32 &a) | Vector4f32 | friend |
Clamp(const Vector4f32 &x, const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
ConvertToVector4f32(const Vector4i32 &a) | Vector4f32 | friend |
ConvertToVector4f32(const Vector2f64 &a, const Vector2f64 &b) | Vector4f32 | friend |
ConvertToVector4f32(const Vector2f64 &a) | Vector4f32 | friend |
ConvertToVector4i32(const Vector4f32 &a) | Vector4f32 | friend |
ConvertToVectors2f64(const Vector4f32 &a, Vector2f64 &result1, Vector2f64 &result2) | Vector4f32 | friend |
LoadAligned(const Float32 *p) | Vector4f32 | |
LoadAligned(const Float64 *p) | Vector4f32 | |
LoadUnaligned(const Float32 *p) | Vector4f32 | |
LoadUnaligned(const Float64 *p) | Vector4f32 | |
Max(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
Min(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
operator*(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
operator*(const Vector4f32 &a, const Float32 b) | Vector4f32 | friend |
operator+(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
operator+=(const Vector4f32 &a) | Vector4f32 | |
operator-(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
operator/(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | friend |
operator[](UInt i) | Vector4f32 | |
operator[](UInt i) const | Vector4f32 | |
Shuffle(const Vector4f32 &a) | Vector4f32 | static |
Shuffle(const Vector4f32 &a, const Vector4f32 &b) | Vector4f32 | static |
StoreAligned(Float32 *p) const | Vector4f32 | |
StoreUnaligned(Float32 *p) const | Vector4f32 | |
Transpose(Vector4f32 &a, Vector4f32 &b, Vector4f32 &c, Vector4f32 &d) | Vector4f32 | friend |
v | Vector4f32 | |
ValueType typedef | Vector4f32 | |
Vector4f32()=default | Vector4f32 | |
Vector4f32(Float32 f, Bool setAll=true) | Vector4f32 | explicit |
Vector4f32(Float32 f0, Float32 f1, Float32 f2, Float32 f3) | Vector4f32 | explicit |
Vector4f32(const Float32 *p, Bool aligned) | Vector4f32 | explicit |