Parameters are accessed with C4DAtom::GetParameter()/ C4DAtom::SetParameter(). See Parameter IDs.
Parameter: Enable Color
MATERIAL_USE_COLOR
Parameter: Enable Diffusion
MATERIAL_USE_DIFFUSION
Parameter: Enable Luminance
MATERIAL_USE_LUMINANCE
Parameter: Enable Transparency
MATERIAL_USE_TRANSPARENCY
Parameter: Enable Reflectance
MATERIAL_USE_REFLECTION
Parameter: Enable Environment
MATERIAL_USE_ENVIRONMENT
Parameter: Enable Fog
MATERIAL_USE_FOG
Parameter: Enable Bump
MATERIAL_USE_BUMP
Parameter: Enable Normal
MATERIAL_USE_NORMAL
Parameter: Enable Alpha
MATERIAL_USE_ALPHA
Parameter: Enable Glow
MATERIAL_USE_GLOW
Parameter: Enable Displacement
MATERIAL_USE_DISPLACEMENT
Parameter: Nodes
MATERIAL_PAGE_NODE
Parameter: Viewport
MATERIAL_PAGE_EDITOR
Parameter: Custom
MATERIAL_PAGE_CUSTOM
Parameter: Color
MATERIAL_COLOR_COLOR
Parameter: Brightness
MATERIAL_COLOR_BRIGHTNESS
Parameter: Texture
MATERIAL_COLOR_SHADER
Parameter: Mix Mode
MATERIAL_COLOR_TEXTUREMIXING
Parameter: Mix Strength
MATERIAL_COLOR_TEXTURESTRENGTH
Parameter: Model
MATERIAL_COLOR_MODEL
Parameter: Diffuse Falloff
MATERIAL_COLOR_DIFFUSEFALLOFF
Parameter: Diffuse Level
MATERIAL_COLOR_DIFFUSELEVEL
Parameter: Roughness
MATERIAL_COLOR_ROUGHNESS
Parameter: Diffusion Brightness
MATERIAL_DIFFUSION_BRIGHTNESS
Parameter: Diffusion Affect Luminance
MATERIAL_DIFFUSION_AFFECT_LUMINANCE
Parameter: Diffusion Affect Specular
MATERIAL_DIFFUSION_AFFECT_SPECULAR
Parameter: Diffusion Affect Reflection
MATERIAL_DIFFUSION_AFFECT_REFLECTION
Parameter: Texture
MATERIAL_DIFFUSION_SHADER
Parameter: Mix Mode
MATERIAL_DIFFUSION_TEXTUREMIXING
Parameter: Mix Strength
MATERIAL_DIFFUSION_TEXTURESTRENGTH
Parameter: Luminance Color
MATERIAL_LUMINANCE_COLOR
Parameter: Luminance Brightness
MATERIAL_LUMINANCE_BRIGHTNESS
Parameter: Texture
MATERIAL_LUMINANCE_SHADER
Parameter: Mix Mode
MATERIAL_LUMINANCE_TEXTUREMIXING
Parameter: Mix Strength
MATERIAL_LUMINANCE_TEXTURESTRENGTH
Parameter: Transparency Color
MATERIAL_TRANSPARENCY_COLOR
Parameter: Transparency Brightness
MATERIAL_TRANSPARENCY_BRIGHTNESS
Parameter: Transparency Refraction Preset
MATERIAL_TRANSPARENCY_REFRACTION_PRESET
Parameter: Transparency Refraction
MATERIAL_TRANSPARENCY_REFRACTION
Parameter: Transparency Total Internal Reflection
MATERIAL_TRANSPARENCY_FRESNEL
Parameter: Exit Reflections
MATERIAL_TRANSPARENCY_EXITREFLECTIONS
Parameter: Transparency Fresnel Reflectivity
MATERIAL_TRANSPARENCY_FRESNELREFLECTIVITY
Parameter: Transparency Additive
MATERIAL_TRANSPARENCY_ADDITIVE
Parameter: Texture
MATERIAL_TRANSPARENCY_SHADER
Parameter: Mix Mode
MATERIAL_TRANSPARENCY_TEXTUREMIXING
Parameter: Mix Strength
MATERIAL_TRANSPARENCY_TEXTURESTRENGTH
Parameter: Absorption Color
MATERIAL_TRANSPARENCY_ABSORPTIONCOLOR
Parameter: Absorption Distance
MATERIAL_TRANSPARENCY_ABSORPTIONDISTANCE
Parameter: Transparency Blurriness
MATERIAL_TRANSPARENCY_DISPERSION
Parameter: Transparency Min Samples
MATERIAL_TRANSPARENCY_MINSAMPLES
Parameter: Transparency Max Samples
MATERIAL_TRANSPARENCY_MAXSAMPLES
Parameter: Transparency Accuracy
MATERIAL_TRANSPARENCY_ACCURACY
Parameter: Legacy Reflection Color
MATERIAL_REFLECTION_COLOR
Parameter: Legacy Reflection Brightness
MATERIAL_REFLECTION_BRIGHTNESS
Parameter: Legacy Reflection Additive
MATERIAL_REFLECTION_ADDITIVE
Parameter: Legacy Reflection Use Bump
MATERIAL_REFLECTION_USE_BUMP
Parameter: Texture
MATERIAL_REFLECTION_SHADER
Parameter: Legacy Mix Mode
MATERIAL_REFLECTION_TEXTUREMIXING
Parameter: Legacy Mix Strength
MATERIAL_REFLECTION_TEXTURESTRENGTH
Parameter: Legacy Reflection Blurriness
MATERIAL_REFLECTION_DISPERSION
Parameter: Legacy Reflection Min Samples
MATERIAL_REFLECTION_MINSAMPLES
Parameter: Legacy Reflection Max Samples
MATERIAL_REFLECTION_MAXSAMPLES
Parameter: Legacy Reflection Accuracy
MATERIAL_REFLECTION_ACCURACY
Parameter: Environment Color
MATERIAL_ENVIRONMENT_COLOR
Parameter: Environment Brightness
MATERIAL_ENVIRONMENT_BRIGHTNESS
Parameter: Texture
MATERIAL_ENVIRONMENT_SHADER
Parameter: Mix Mode
MATERIAL_ENVIRONMENT_TEXTUREMIXING
Parameter: Mix Strength
MATERIAL_ENVIRONMENT_TEXTURESTRENGTH
Parameter: Environment Tiles X
MATERIAL_ENVIRONMENT_TILESX
Parameter: Environment Tiles Y
MATERIAL_ENVIRONMENT_TILESY
Parameter: Environment Exclusive
MATERIAL_ENVIRONMENT_EXCLUSIVE
Parameter: Fog Color
MATERIAL_FOG_COLOR
Parameter: Fog Brightness
MATERIAL_FOG_BRIGHTNESS
Parameter: Fog Distance
MATERIAL_FOG_DISTANCE
Parameter: Bump Strength
MATERIAL_BUMP_STRENGTH
Parameter: Bump MIP Falloff
MATERIAL_BUMP_MIPFALLOFF
Parameter: Texture
MATERIAL_BUMP_SHADER
Parameter: Strength
MATERIAL_NORMAL_STRENGTH
Parameter: Method
MATERIAL_NORMAL_SPACE
Parameter: Flip X (Red)
MATERIAL_NORMAL_REVERSEX
Parameter: Flip Y (Green)
MATERIAL_NORMAL_REVERSEY
Parameter: Flip Z (Blue)
MATERIAL_NORMAL_REVERSEZ
Parameter: Swap Y & Z (Y up)
MATERIAL_NORMAL_SWAP
Parameter: Texture
MATERIAL_NORMAL_SHADER
Parameter: Alpha Color
MATERIAL_ALPHA_COLOR
Parameter: Alpha Delta
MATERIAL_ALPHA_DELTA
Parameter: Alpha Invert
MATERIAL_ALPHA_INVERT
Parameter: Alpha Soft
MATERIAL_ALPHA_SOFT
Parameter: Alpha Image Alpha
MATERIAL_ALPHA_IMAGEALPHA
Parameter: Alpha Pre-multiplied
MATERIAL_ALPHA_PREMULTIPLIED
Parameter: Texture
MATERIAL_ALPHA_SHADER
Parameter: Legacy Specular Color
MATERIAL_SPECULAR_COLOR
Parameter: Legacy Specular Brightness
MATERIAL_SPECULAR_BRIGHTNESS
Parameter: Texture
MATERIAL_SPECULAR_SHADER
Parameter: Legacy Mix Mode
MATERIAL_SPECULAR_TEXTUREMIXING
Parameter: Legacy Mix Strength
MATERIAL_SPECULAR_TEXTURESTRENGTH
Parameter: Legacy Specular Mode
MATERIAL_SPECULAR_MODE
Parameter: Legacy Specular Width
MATERIAL_SPECULAR_WIDTH
Parameter: Legacy Specular Height
MATERIAL_SPECULAR_HEIGHT
Parameter: Legacy Specular Falloff
MATERIAL_SPECULAR_FALLOFF
Parameter: Legacy Specular Inner Width
MATERIAL_SPECULAR_INNERWIDTH
Parameter: Glow Color
MATERIAL_GLOW_COLOR
Parameter: Glow Brightness
MATERIAL_GLOW_BRIGHTNESS
Parameter: Glow Inner Strength
MATERIAL_GLOW_INNERSTRENGTH
Parameter: Glow Outer Strength
MATERIAL_GLOW_OUTERSTRENGTH
Parameter: Glow Radius
MATERIAL_GLOW_RADIUS
MATERIAL_GLOW_RANDOM
Parameter: Glow Frequency
MATERIAL_GLOW_FREQUENCY
Parameter: Glow Use Material Color
MATERIAL_GLOW_USEMATERIALCOLOR
Parameter: Displacement Strength
MATERIAL_DISPLACEMENT_STRENGTH
Parameter: Displacement Height
MATERIAL_DISPLACEMENT_HEIGHT
Parameter: Type
MATERIAL_DISPLACEMENT_TYPE
Parameter: Texture
MATERIAL_DISPLACEMENT_SHADER
Parameter: Sub Polygon Displacement
MATERIAL_DISPLACEMENT_SUBPOLY
Parameter: Subdivision Level
MATERIAL_DISPLACEMENT_SUBPOLY_SUBDIVISION
Parameter: Round Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_ROUND
Parameter: Round Contour
MATERIAL_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR
Parameter: Map Rounded Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_HQREMAPPING
Parameter: Map Resulting Geometry
MATERIAL_DISPLACEMENT_SUBPOLY_MAPRESULT
Parameter: Keep Original Edges
MATERIAL_DISPLACEMENT_SUBPOLY_KEEPEDGES
Parameter: Best Distribution
MATERIAL_DISPLACEMENT_SUBPOLY_DISTRIBUTION
Parameter: Animate Preview
MATERIAL_ANIMATEPREVIEW
Parameter: Texture Preview Size
MATERIAL_PREVIEWSIZE
Parameter: Viewport Display
MATERIAL_EDITORDISPLAY
Parameter: Display Color
MATERIAL_DISPLAY_USE_COLOR
Parameter: Display Diffusion
MATERIAL_DISPLAY_USE_DIFFUSION
Parameter: Display Luminance
MATERIAL_DISPLAY_USE_LUMINANCE
Parameter: Display Transparency
MATERIAL_DISPLAY_USE_TRANSPARENCY
Parameter: Display Environment
MATERIAL_DISPLAY_USE_ENVIRONMENT
Parameter: Display Bump
MATERIAL_DISPLAY_USE_BUMP
Parameter: Display Normal
MATERIAL_DISPLAY_USE_NORMAL
Parameter: Display Alpha
MATERIAL_DISPLAY_USE_ALPHA
Parameter: Display Reflectance
MATERIAL_DISPLAY_USE_REFLECTANCE
Parameter: Display Displacement
MATERIAL_DISPLAY_USE_DISPLACEMENT
Parameter: Environment Override
MATERIAL_VIEWPORT_REFLECTION_ENVIRONMENT
Parameter: Rotation
MATERIAL_VIEWPORT_REFLECTION_ENVIRONMENT_ROTATION
Parameter: Mode
MATERIAL_DISPLACEMENT_TESSELLATION
Parameter: Uniform Level
MATERIAL_DISPLACEMENT_TESSELLATION_UNIFORM_LEVEL
Parameter: Projective Level
MATERIAL_DISPLACEMENT_TESSELLATION_ADAPTIVE_LEVEL
Parameter: Node Editor...
MATERIAL_OPEN_IN_NODEEDITOR
Parameter: Add Custom Channel
MATERIAL_CUSTOM_ADDCHANNEL