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    RaytraceMotionBlurLightFloats

    Detailed Description

    Motion Blur light floats.

    Since
    R17.032

    Macros

    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER
     
    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER
     
    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO
     
    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER
     
    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER
     
    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER
     
    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER
     
    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL
     
    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM
     
    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO
     
    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM
     
    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO
     
    #define RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE
     
    #define RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE
     
    #define RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER
     
    #define RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE
     
    #define RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY
     
    #define RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY
     
    #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET
     
    #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD
     
    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE
     
    #define RAY_MOTION_LIGHT_FLOAT_LAST
     

    Macro Definition Documentation

    ◆ RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER

    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_INNER

    The inner angle of light cone.

    ◆ RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER

    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ANGLE_OUTER

    The outer angle of light cone.

    ◆ RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO

    #define RAY_MOTION_LIGHT_FLOAT_SPOT_ASPECT_RATIO

    The Y distortion.

    ◆ RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER

    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_INNER

    Falloff inner radius.

    ◆ RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER

    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_RADIUS_OUTER

    Falloff outer radius.

    ◆ RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER

    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_INNER

    Falloff inner distance.

    ◆ RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER

    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_DISTANCE_OUTER

    Falloff outer distance.

    ◆ RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL

    #define RAY_MOTION_LIGHT_FLOAT_FALLOFF_ENERGY_LEVEL

    Falloff energy level.

    ◆ RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM

    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_FROM

    Near clipping start.

    ◆ RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO

    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_NEAR_TO

    Near clipping end.

    ◆ RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM

    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_FROM

    Far clipping start.

    ◆ RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO

    #define RAY_MOTION_LIGHT_FLOAT_CLIPPING_FAR_TO

    Far clipping end.

    ◆ RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE

    #define RAY_MOTION_LIGHT_FLOAT_AREA_FALLOFF_ANGLE

    Area falloff angle.

    ◆ RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE

    #define RAY_MOTION_LIGHT_FLOAT_AREA_INFINITE_ANGLE

    Infinite area angle.

    ◆ RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER

    #define RAY_MOTION_LIGHT_FLOAT_GRADIENT_MULTIPLIER

    Gradient multiplier.

    ◆ RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN

    #define RAY_MOTION_LIGHT_FLOAT_CONTRAST_TRN

    Contrast.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_OCTAVES

    Noise octaves.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_VELOCITY

    Noise speed.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_BRIGHTNESS

    Noise brightness.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_CONTRAST

    Noise contrast.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_ISCALE

    Noise illumination scale.

    ◆ RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY

    #define RAY_MOTION_LIGHT_FLOAT_NOISE_WIND_VELOCITY

    Noise wind velocity.

    ◆ RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY

    #define RAY_MOTION_LIGHT_FLOAT_SHADOW_DENSITY

    Shadow density.

    ◆ RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET

    #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_NEAR_OFFSET

    Area shadow near offset.

    ◆ RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY

    #define RAY_MOTION_LIGHT_FLOAT_AREA_SHADOW_ACCURACY

    Area shadow accuracy.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_LEFT

    Visible light screen region left value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TOP

    Visible light screen region top value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_RIGHT

    Visible light screen region right value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BOTTOM

    Visible light screen region bottom value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_FROM

    Visible light near clipping start.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_NEAR_TO

    Visible light near clipping end.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_FROM

    Visible light far clipping start.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FAR_TO

    Visible light far clipping end.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_SUB

    Visible light falloff "sub" value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_MUL

    Visible light falloff "mul" value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FO_STRENGTH

    Visible light adjusted falloff strength.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_SUB

    Visible light adjusted edge falloff "sub" value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_MUL

    Visible light adjusted edge falloff "mul" value.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_FE_STRENGTH

    Visible light adjusted edge falloff strength.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_SUB

    Visible light ratio of inner to outer distance.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_INNER_MUL

    Visible light inverted ratio of inner to outer distance.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_SAMPLE_DIST

    Visible light sample distance.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT

    Visible light brightness.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHT_AOI

    Visible light brightness normalization.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_BRIGHTNESS_MUL

    Visible light brightness multiplier.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DITHERING

    Visible light dithering.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_DUST

    Visible light dust effect.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN

    Visible light tangent of the outer angle.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_TAN_SQUARE

    Visible light tangent of the outer angle (squared).

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD

    Visible light outer radius.

    ◆ RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE

    #define RAY_MOTION_LIGHT_FLOAT_VISIBLE_ORAD_SQAURE

    Visible light outer radius (squared).

    ◆ RAY_MOTION_LIGHT_FLOAT_LAST

    #define RAY_MOTION_LIGHT_FLOAT_LAST

    Last float index.