SceneLoaderData Member List

This is the complete list of members for SceneLoaderData, including all inherited members.

BaseData()BaseData
CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn)NodeDatavirtual
Destructor(void)BaseData
Free(GeListNode *node)NodeDatavirtual
Get(void) constNodeData
GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags)NodeDatavirtual
GetBubbleHelp(GeListNode *node, maxon::String &str)NodeDatavirtual
GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags)NodeDatavirtual
GetDEnabling(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)NodeDatavirtual
GetDocument(GeListNode *node)NodeDatavirtual
GetDParameter(GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags)NodeDatavirtual
Identify(BaseSceneLoader *node, const Filename &name, UChar *probe, Int32 size)=0SceneLoaderDatapure virtual
Init(GeListNode *node)NodeDatavirtual
IsDocumentRelated(const GeListNode *node, Bool &docrelated) constNodeDatavirtual
IsInstanceOf(const GeListNode *node, Int32 type) constNodeDatavirtual
Load(BaseSceneLoader *node, const Filename &name, BaseDocument *doc, SCENEFILTER filterflags, maxon::String *error, BaseThread *bt)=0SceneLoaderDatapure virtual
Message(GeListNode *node, Int32 type, void *data)NodeDatavirtual
NodeData()NodeData
private_linkNodeDataprotected
Read(GeListNode *node, HyperFile *hf, Int32 level)NodeDatavirtual
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags)NodeDatavirtual
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at)NodeDatavirtual
Write(GeListNode *node, HyperFile *hf)NodeDatavirtual
~BaseData(void)BaseDatavirtual