#include <c4d_snapdata.h>
Structure for holding and returning information about the result of a snap and the point that has been snapped to.
Public Member Functions | |
SnapPoint () | |
~SnapPoint () | |
Public Attributes | |
Matrix | mat |
BaseList2D * | target |
Int32 | component |
SnapPoint | ( | ) |
Default constructor.
~SnapPoint | ( | ) |
Destructor.
Matrix mat |
The result position of the snap.
BaseList2D* target |
The target object being snapped to.
Int32 component |
The component ID being snapped to (e.g. polygon, edge, point, line point).